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UnrealEngineUWP
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f67b68a9036a15a99ea15ecccca34d50da29f271
UnrealEngineUWP
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Engine
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UnrealBuildTool
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Configuration
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Ben Marsh
f67b68a903
Restore missing runtime dependencies in target receipts for editor configurations. Includes runtime dependencies for precompiled modules in monolithic targets at the moment.
...
[CL 2681947 by Ben Marsh in Main branch]
2015-09-06 11:30:38 -04:00
..
BuildConfiguration.cs
[INTEGRATE] Unreal Build Tool: Adaptive unity builds (experimental!)
2015-08-27 16:33:06 -04:00
EngineConfiguration.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildBinary.cs
Store module references rather than module names in UEBuildBinary. Removes several code paths that look them up more than once, or create redundant instances of module rules classes.
2015-09-06 10:35:57 -04:00
UEBuildClient.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildConfiguration.cs
Make UnrealCodeAnalyzer public.
2015-07-08 05:11:51 -04:00
UEBuildDeploy.cs
- Fixing OBB In APK with Launch On [UE-9150]
2015-02-04 20:05:59 -05:00
UEBuildEditor.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildGame.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildModule.cs
Store module references rather than module names in UEBuildBinary. Removes several code paths that look them up more than once, or create redundant instances of module rules classes.
2015-09-06 10:35:57 -04:00
UEBuildPlatform.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildServer.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildTarget.cs
Restore missing runtime dependencies in target receipts for editor configurations. Includes runtime dependencies for precompiled modules in monolithic targets at the moment.
2015-09-06 11:30:38 -04:00