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f67b68a9036a15a99ea15ecccca34d50da29f271
UnrealEngineUWP
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Engine
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UnrealBuildTool
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Ben Marsh
f67b68a903
Restore missing runtime dependencies in target receipts for editor configurations. Includes runtime dependencies for precompiled modules in monolithic targets at the moment.
...
[CL 2681947 by Ben Marsh in Main branch]
2015-09-06 11:30:38 -04:00
..
Android
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Configuration
Restore missing runtime dependencies in target receipts for editor configurations. Includes runtime dependencies for precompiled modules in monolithic targets at the moment.
2015-09-06 11:30:38 -04:00
fastJSON
…
HTML5
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
IOS
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Linux
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
Mac
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Properties
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
System
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
ToolChain
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Utilities
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UWP
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
Windows
Move retrieval of VULCAN_SDK_PATH to a static variable; it gets called a lot when generating project files and shows up on profiles.
2015-09-05 18:24:28 -04:00
WinRT
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
app.config
Summary: running UAT from VS is simpler and faster.
2015-07-09 10:15:37 -04:00
UnrealBuildTool.csproj
Rename FileSystemName.cs to FileSystemReference.cs.
2015-09-03 08:52:31 -04:00