Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/PhysicsCore.Build.cs
max whitehead 9c53163e50 Resubmit - PhysicsCore no longer includes PhysX as public dependency when Chaos is enabled.
Fixes NonUnity build.
#rb none


#ROBOMERGE-SOURCE: CL 11901046 via CL 11901071 via CL 11901085
#ROBOMERGE-BOT: (v656-11643781)

[CL 11901095 by max whitehead in Main branch]
2020-03-04 12:49:36 -05:00

37 lines
951 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsCore: ModuleRules
{
public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/PhysicsCore/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
SetupModulePhysicsSupport(Target);
if (Target.bCompileChaos == false && Target.bUseChaos == false)
{
if (Target.bCompilePhysX)
{
// Not ideal but as this module publicly exposes PhysX types
// to other modules when PhysX is enabled it requires that its
// public files have access to PhysX includes
PublicDependencyModuleNames.Add("PhysX");
}
if (Target.bCompileAPEX)
{
PublicDependencyModuleNames.Add("APEX");
}
}
}
}