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f643a26a2d00a95aaeda55a4b601dd3522134c4e
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore
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steven barnett c874a67224 Add ElementIndex to HitResult. By default this will contain the shape index, but is named generically so that if we ever do away with the concept of shapes it can be used to represent the index of an element in an aggregate (or whatever we call single objects with multiple "shapes" in the future).
#rb benn.gallagher


#ROBOMERGE-SOURCE: CL 12356247 via CL 12356251 via CL 12356252
#ROBOMERGE-BOT: (v671-12333473)

[CL 12369666 by steven barnett in Main branch]
2020-03-23 10:22:33 -04:00
..
Private
Unblocked robomerge by resolving PhysicsSolverBase.h. Original commit message:
2020-03-10 17:25:27 -04:00
Public
Add ElementIndex to HitResult. By default this will contain the shape index, but is named generically so that if we ever do away with the concept of shapes it can be used to represent the index of an element in an aggregate (or whatever we call single objects with multiple "shapes" in the future).
2020-03-23 10:22:33 -04:00
PhysicsCore.Build.cs
Resubmit - PhysicsCore no longer includes PhysX as public dependency when Chaos is enabled.
2020-03-04 12:49:36 -05:00
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