Files
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/AudioExtensions.Build.cs
Ethan Geller 9121bc3a44 #jira none
Fix copyrights for new soundfield/endpoint files.
#rb none

[CL 11302296 by Ethan Geller in Main branch]
2020-02-09 19:34:33 -05:00

29 lines
612 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioExtensions : ModuleRules
{
public AudioExtensions(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SignalProcessing",
"AudioMixerCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// This is needed for SoundfieldStatics::GetDefaultPositionMap.
//"AudioMixer"
}
);
}
}
}