Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp
allan bentham bfb449ada1 Force GLSL intrinsic return types to (full) float when HLSLCC_UseFullPrecisionInPS is requested.
#rb jack.porter
[FYI] Dmitriy.Dyomin
#rnx
[FYI] carl.lloyd


#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 12162757 via CL 12162758 via CL 12163188
#ROBOMERGE-BOT: (v661-12148976)

[CL 12163190 by allan bentham in Main branch]
2020-03-13 11:36:26 -04:00

89 KiB