Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/RenderGraphPrivate.cpp
Michal Valient 95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00

341 lines
9.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RenderGraphPrivate.h"
#if RDG_ENABLE_DEBUG
int32 GRDGDumpGraphUnknownCount = 0;
int32 GRDGImmediateMode = 0;
FAutoConsoleVariableRef CVarImmediateMode(
TEXT("r.RDG.ImmediateMode"),
GRDGImmediateMode,
TEXT("Executes passes as they get created. Useful to have a callstack of the wiring code when crashing in the pass' lambda."),
ECVF_RenderThreadSafe);
int32 GRDGDebug = 0;
FAutoConsoleVariableRef CVarRDGDebug(
TEXT("r.RDG.Debug"),
GRDGDebug,
TEXT("Allow to output warnings for inefficiencies found during wiring and execution of the passes.\n")
TEXT(" 0: disabled;\n")
TEXT(" 1: emit warning once (default);\n")
TEXT(" 2: emit warning everytime issue is detected."),
ECVF_RenderThreadSafe);
int32 GRDGDumpGraph = 0;
FAutoConsoleVariableRef CVarDumpGraph(
TEXT("r.RDG.DumpGraph"),
GRDGDumpGraph,
TEXT("Dumps several visualization logs to disk.\n")
TEXT(" 0: disabled;\n")
TEXT(" 1: dump the graph nodes and their dependencies;\n")
TEXT(" 2: dump the graph and resource nodes and their dependencies;\n"),
FConsoleVariableDelegate::CreateLambda([](IConsoleVariable*)
{
GRDGDebug = 1;
}),
ECVF_RenderThreadSafe);
int32 GRDGBreakpoint = 0;
FAutoConsoleVariableRef CVarRDGBreakpoint(
TEXT("r.RDG.Breakpoint"),
GRDGBreakpoint,
TEXT("Breakpoint in debugger when certain conditions are met.\n")
TEXT(" 0: off (default);\n")
TEXT(" 1: On an RDG warning;\n")
TEXT(" 2: When a graph / pass matching the debug filters compiles;\n")
TEXT(" 3: When a graph / pass matching the debug filters executes;\n")
TEXT(" 4: When a graph / pass / resource matching the debug filters is created or destroyed;\n"),
ECVF_RenderThreadSafe);
int32 GRDGClobberResources = 0;
FAutoConsoleVariableRef CVarRDGClobberResources(
TEXT("r.RDG.ClobberResources"),
GRDGClobberResources,
TEXT("Clears all render targets and texture / buffer UAVs with the requested clear color at allocation time. Useful for debugging.\n")
TEXT(" 0:off (default);\n")
TEXT(" 1: 1000 on RGBA channels;\n")
TEXT(" 2: NaN on RGBA channels;\n")
TEXT(" 3: +INFINITY on RGBA channels.\n"),
ECVF_Cheat | ECVF_RenderThreadSafe);
int32 GRDGOverlapUAVs = 1;
FAutoConsoleVariableRef CVarRDGOverlapUAVs(
TEXT("r.RDG.OverlapUAVs"), GRDGOverlapUAVs,
TEXT("RDG will overlap UAV work when requested; if disabled, UAV barriers are always inserted."),
ECVF_RenderThreadSafe);
int32 GRDGExtendResourceLifetimes = 1;
FAutoConsoleVariableRef CVarRDGExtendResourceLifetimes(
TEXT("r.RDG.ExtendResourceLifetimes"), GRDGExtendResourceLifetimes,
TEXT("RDG will extend resource lifetimes to the full length of the graph. Increases memory usage."),
ECVF_RenderThreadSafe);
int32 GRDGTransitionLog = 0;
FAutoConsoleVariableRef CVarRDGTransitionLog(
TEXT("r.RDG.TransitionLog"), GRDGTransitionLog,
TEXT("Logs resource transitions to the console.\n")
TEXT(" 0: disabled(default);\n")
TEXT(">0: enabled for N frames;\n")
TEXT("<0: enabled;\n"),
ECVF_RenderThreadSafe);
TAutoConsoleVariable<FString> CVarRDGDebugGraphFilter(
TEXT("r.RDG.Debug.GraphFilter"), TEXT(""),
TEXT("Filters certain debug events to a specific graph.\n"),
ECVF_Default);
FString GRDGDebugGraphFilterName;
FAutoConsoleVariableSink CVarRDGDebugGraphSink(FConsoleCommandDelegate::CreateLambda([]()
{
GRDGDebugGraphFilterName = CVarRDGDebugGraphFilter.GetValueOnGameThread();
}));
inline bool IsDebugAllowed(const FString& FilterString, const TCHAR* Name)
{
if (FilterString.IsEmpty())
{
return true;
}
const bool bFound = FCString::Strifind(Name, *FilterString) != nullptr;
if (!bFound)
{
return false;
}
return FilterString[0] != TEXT('!');
}
bool IsDebugAllowedForGraph(const TCHAR* GraphName)
{
return IsDebugAllowed(GRDGDebugGraphFilterName, GraphName);
}
TAutoConsoleVariable<FString> CVarRDGDebugPassFilter(
TEXT("r.RDG.Debug.PassFilter"), TEXT(""),
TEXT("Filters certain debug events to specific passes.\n"),
ECVF_Default);
FString GRDGDebugPassFilterName;
FAutoConsoleVariableSink CVarRDGDebugPassSink(FConsoleCommandDelegate::CreateLambda([]()
{
GRDGDebugPassFilterName = CVarRDGDebugPassFilter.GetValueOnGameThread();
}));
bool IsDebugAllowedForPass(const TCHAR* PassName)
{
return IsDebugAllowed(GRDGDebugPassFilterName, PassName);
}
TAutoConsoleVariable<FString> CVarRDGDebugResourceFilter(
TEXT("r.RDG.Debug.ResourceFilter"), TEXT(""),
TEXT("Filters certain debug events to a specific resource.\n"),
ECVF_Default);
FString GRDGDebugResourceFilterName;
FAutoConsoleVariableSink CVarRDGDebugResourceSink(FConsoleCommandDelegate::CreateLambda([]()
{
GRDGDebugResourceFilterName = CVarRDGDebugResourceFilter.GetValueOnGameThread();
}));
bool IsDebugAllowedForResource(const TCHAR* ResourceName)
{
return IsDebugAllowed(GRDGDebugResourceFilterName, ResourceName);
}
FLinearColor GetClobberColor()
{
switch (GRDGClobberResources)
{
case 1:
return FLinearColor(1000, 1000, 1000, 1000);
case 2:
return FLinearColor(NAN, NAN, NAN, NAN);
case 3:
return FLinearColor(INFINITY, INFINITY, INFINITY, INFINITY);
case 4:
return FLinearColor(0, 0, 0, 0);
default:
return FLinearColor::Black;
}
}
uint32 GetClobberBufferValue()
{
return 1000;
}
float GetClobberDepth()
{
return 0.123456789f;
}
uint8 GetClobberStencil()
{
return 123;
}
void EmitRDGWarning(const FString& WarningMessage)
{
if (!GRDGDebug)
{
return;
}
static TSet<FString> GAlreadyEmittedWarnings;
const int32 kRDGEmitWarningsOnce = 1;
if (GRDGDebug == kRDGEmitWarningsOnce)
{
if (!GAlreadyEmittedWarnings.Contains(WarningMessage))
{
GAlreadyEmittedWarnings.Add(WarningMessage);
UE_LOG(LogRDG, Warning, TEXT("%s"), *WarningMessage);
if (GRDGBreakpoint == RDG_BREAKPOINT_WARNINGS)
{
UE_DEBUG_BREAK();
}
}
}
else
{
UE_LOG(LogRDG, Warning, TEXT("%s"), *WarningMessage);
if (GRDGBreakpoint == RDG_BREAKPOINT_WARNINGS)
{
UE_DEBUG_BREAK();
}
}
}
#endif
int32 GRDGAsyncCompute = 1;
TAutoConsoleVariable<int32> CVarRDGAsyncCompute(
TEXT("r.RDG.AsyncCompute"),
RDG_ASYNC_COMPUTE_ENABLED,
TEXT("Controls the async compute policy.\n")
TEXT(" 0:disabled, no async compute is used;\n")
TEXT(" 1:enabled for passes tagged for async compute (default);\n")
TEXT(" 2:enabled for all compute passes implemented to use the compute command list;\n"),
ECVF_RenderThreadSafe);
FAutoConsoleVariableSink CVarRDGAsyncComputeSink(FConsoleCommandDelegate::CreateLambda([]()
{
GRDGAsyncCompute = CVarRDGAsyncCompute.GetValueOnGameThread();
if (GRDGAsyncCompute && !GSupportsEfficientAsyncCompute)
{
GRDGAsyncCompute = 0;
}
}));
int32 GRDGCullPasses = 1;
FAutoConsoleVariableRef CVarRDGCullPasses(
TEXT("r.RDG.CullPasses"),
GRDGCullPasses,
TEXT("The graph will cull passes with unused outputs.\n")
TEXT(" 0:off;\n")
TEXT(" 1:on(default);\n"),
ECVF_RenderThreadSafe);
int32 GRDGMergeRenderPasses = 1;
FAutoConsoleVariableRef CVarRDGMergeRenderPasses(
TEXT("r.RDG.MergeRenderPasses"),
GRDGMergeRenderPasses,
TEXT("The graph will merge identical, contiguous render passes into a single render pass.\n")
TEXT(" 0:off;\n")
TEXT(" 1:on(default);\n"),
ECVF_RenderThreadSafe);
void InitRenderGraph()
{
#if RDG_ENABLE_DEBUG_WITH_ENGINE
if (FParse::Param(FCommandLine::Get(), TEXT("rdgimmediate")))
{
GRDGImmediateMode = 1;
}
if (FParse::Param(FCommandLine::Get(), TEXT("rdgdebug")))
{
GRDGDebug = 1;
}
if (FParse::Param(FCommandLine::Get(), TEXT("rdgtransitionlog")))
{
// Set to -1 to specify infinite number of frames.
GRDGTransitionLog = -1;
}
int32 BreakpointValue = 0;
if (FParse::Value(FCommandLine::Get(), TEXT("rdgbreakpoint"), BreakpointValue))
{
GRDGBreakpoint = BreakpointValue;
}
if (FParse::Param(FCommandLine::Get(), TEXT("rdgclobberresources")))
{
GRDGClobberResources = 1;
}
int32 CullPassesValue = 0;
if (FParse::Value(FCommandLine::Get(), TEXT("rdgcullpasses"), CullPassesValue))
{
GRDGCullPasses = CullPassesValue;
}
int32 MergeRenderPassesValue = 0;
if (FParse::Value(FCommandLine::Get(), TEXT("rdgmergerenderpasses"), MergeRenderPassesValue))
{
GRDGMergeRenderPasses = MergeRenderPassesValue;
}
int32 OverlapUAVsValue = 0;
if (FParse::Value(FCommandLine::Get(), TEXT("rdgoverlapuavs"), OverlapUAVsValue))
{
GRDGOverlapUAVs = OverlapUAVsValue;
}
if (FParse::Param(FCommandLine::Get(), TEXT("rdgextendresourcelifetimes")))
{
GRDGExtendResourceLifetimes = 1;
}
int32 DumpGraphValue = 0;
if (FParse::Value(FCommandLine::Get(), TEXT("rdgdumpgraph"), DumpGraphValue))
{
CVarDumpGraph->Set(DumpGraphValue);
}
int32 AsyncComputeValue = 0;
if (FParse::Value(FCommandLine::Get(), TEXT("rdgasynccompute"), AsyncComputeValue))
{
CVarRDGAsyncCompute->Set(AsyncComputeValue);
}
FString GraphFilter;
if (FParse::Value(FCommandLine::Get(), TEXT("rdgdebuggraphfilter"), GraphFilter))
{
CVarRDGDebugGraphFilter->Set(*GraphFilter);
}
FString PassFilter;
if (FParse::Value(FCommandLine::Get(), TEXT("rdgdebugpassfilter"), PassFilter))
{
CVarRDGDebugPassFilter->Set(*PassFilter);
}
FString ResourceFilter;
if (FParse::Value(FCommandLine::Get(), TEXT("rdgdebugresourcefilter"), ResourceFilter))
{
CVarRDGDebugResourceFilter->Set(*ResourceFilter);
}
#endif
}