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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f5a2de0686abaedab912e9bc109151ef8cc83fb2
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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Arciel Rekman 3107db8c5f Remove unused fields - AI
#rb Mieszko.Zielinski, Mikko.Mononen
#review-14242486 @Mieszko.Zielinski
#jira none

[CL 14244678 by Arciel Rekman in ue5-main branch]
2020-09-02 10:46:19 -04:00
..
NavMeshBoundsVolume.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshPath.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshRenderingComponent.cpp
Remove unused fields - AI
2020-09-02 10:46:19 -04:00
NavTestRenderingComponent.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
PImplRecastNavMesh.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
RecastHelpers.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
RecastNavMesh.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
RecastNavMeshDataChunk.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
RecastNavMeshGenerator.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
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