Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/LevelInstanceEditor.Build.cs
Patrick Enfedaque b5a87c3f96 Rename Foundation to LevelInstance
#rb richard.malo, jeanfrancois.dube

[CL 14178187 by Patrick Enfedaque in ue5-main branch]
2020-08-25 06:31:46 -04:00

44 lines
939 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelInstanceEditor : ModuleRules
{
public LevelInstanceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/LevelInstanceEditor/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorStyle",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"LevelEditor",
"ToolMenus",
"PropertyEditor",
"NewLevelDialog",
"MainFrame",
"ContentBrowser",
"AssetTools",
"ClassViewer"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}