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Contains all work on Lumen since shipping Reverb in March: * New Opaque Final Gather with higher quality in clean architecture and better performance * Improved global tracing which reduces leaking * New basic Reflections pipeline which respects material Roughness * New HZB traces that are more accurate at tracing against the depth buffer * Hardware Ray Tracing paths for Lumen shadowing and Final Gather #rb none [CL 14274844 by Daniel Wright in ue5-main branch]