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f5a2de0686abaedab912e9bc109151ef8cc83fb2
UnrealEngineUWP/Engine/Shaders
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Daniel Wright 17944c0abd Fixed r.Lumen.Reflections.MaxIntensity applying before PreExposure on some trace types
#rb none

[CL 14341671 by Daniel Wright in ue5-main branch]
2020-09-17 17:20:51 -04:00
..
Private
Fixed r.Lumen.Reflections.MaxIntensity applying before PreExposure on some trace types
2020-09-17 17:20:51 -04:00
Public
M2 - DX11 shader creation errors due to Extension and DXIL shaders passed into DX11 when r.CreateShadersOnLoad=1 is used
2020-09-15 22:14:11 -04:00
Shared
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
StandaloneRenderer
Change disabled effect for slate to a simple alpha fade. This works better for grayscale while also preserving colors better than the old effect. The old effect is still available for UI that depended on its look
2020-07-14 09:42:08 -04:00
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