Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
f5a2de0686abaedab912e9bc109151ef8cc83fb2
UnrealEngineUWP/Engine/Config/Windows
History
graham wihlidal e7baff4df8 Guarded Nanite shader compilation, RHI init, and runtime passes with a data driven platform info bSupportsNanite / DoesPlatformSupportNanite() path, so unsupported platforms don't crash trying to run Nanite. Removed pre-existing Metal hacks in favor of new solution, and also fixed a number of issues around HZB dependencies and some other cases.
#rb rune.stubbe, brian.karis
#fyi marcus.wassmer, michal.valient, josh.adams

[CL 14117046 by graham wihlidal in ue5-main branch]
2020-08-14 16:09:16 -04:00
..
BaseWindowsEngine.ini
- Moved AudioCaptureModuleName spec to a .ini setting, and updated all relevant .ini files
2020-02-11 13:51:26 -05:00
DataDrivenPlatformInfo.ini
Guarded Nanite shader compilation, RHI init, and runtime passes with a data driven platform info bSupportsNanite / DoesPlatformSupportNanite() path, so unsupported platforms don't crash trying to run Nanite. Removed pre-existing Metal hacks in favor of new solution, and also fixed a number of issues around HZB dependencies and some other cases.
2020-08-14 16:09:16 -04:00
WindowsEngine.ini
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
WindowsGame.ini
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755)
2018-05-10 14:17:01 -04:00
Powered by Gitea Page: 904ms Template: 18ms
English
English
Licenses API