Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/ParticleSystemComponentDetails.cpp
Phillip Kavan cb663d9e14 [UE-15985] The "Reset Emitter" button is now functional when ParticleSystem component nodes are selected in the Blueprint editor.
change summary:
- modified FParticleSystemComponentDetails::OnResetEmitter() to redirect the reset to the preview Actor instance if the selected object is an archetype

[CL 2563721 by Phillip Kavan in Main branch]
2015-05-22 21:36:31 -04:00

4.0 KiB