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- moved StateTreeBrainComponent (from StateTreeModule) and renamed StateTreeComponent - added FStateTreeTaskCommonBase (similar to FStateTreeTaskCommonCondition) #rnx #rb mikko.mononen #preflight 626fd50d645c64f3a236325a [CL 20007596 by Yoan StAmant in ue5-main branch]
45 lines
725 B
C#
45 lines
725 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class StateTreeModule : ModuleRules
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{
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public StateTreeModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AIModule",
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"GameplayTags",
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"StructUtils",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd" // Editor callbacks
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}
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);
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}
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}
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}
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}
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