Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessing.cpp
Martin Mittring f4c03a94f4 optimized Bloom, threshold pass is only needed if > -1
[CL 2653353 by Martin Mittring in Main branch]
2015-08-12 15:40:02 -04:00

84 KiB