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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f4a7a3694de989523db5fdec19012e8ec150a240
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
History
Tim Smith 851a043fc4 GC locks are no longer acquired when GIsInitialLoad is true.
#rb pj.kack
#preflight 627c0342332e182a58be2753

[CL 20146333 by Tim Smith in ue5-main branch]
2022-05-11 14:46:08 -04:00
..
Internal
Change how lazy load is configured to allow it to be driven by callback instead of by metadata. Added a callback from CookOnTheFlyServer to allow it to lazy load references to packages it doesn't intend to save (ie: iteratively skipped packages). This is only effective when cooking in a commandlet (not in editor).
2022-04-18 14:35:51 -04:00
Private
GC locks are no longer acquired when GIsInitialLoad is true.
2022-05-11 14:46:08 -04:00
Public
Adding a thread_local global FFrame* tracking pointer that mimics the ScriptStack in the FBlueprintContextTracker, but remains enabled when DO_BLUEPRINT_GUARD=0
2022-05-10 09:04:27 -04:00
Tests
add missing include
2022-05-06 04:29:17 -04:00
CoreUObject.Build.cs
Math macro prefix fixes for CoreUObject and Engine.
2022-04-04 11:13:42 -04:00
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