Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Modes/SetupPlatformsMode.cs
Ben Marsh 6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00

31 lines
837 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
namespace UnrealBuildTool
{
/// <summary>
/// Register all platforms (and in the process, configure all autosdks)
/// </summary>
[ToolMode("SetupPlatforms", ToolModeOptions.XmlConfig | ToolModeOptions.BuildPlatforms | ToolModeOptions.SingleInstance)]
class SetupPlatforms : ToolMode
{
/// <summary>
/// Execute the tool mode
/// </summary>
/// <param name="Arguments">Command line arguments</param>
/// <returns>Exit code</returns>
public override int Execute(CommandLineArguments Arguments)
{
// Output a warning if there are any arguments that are still unused
Arguments.CheckAllArgumentsUsed();
return 0;
}
}
}