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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f4a7a3694de989523db5fdec19012e8ec150a240
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Modes
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Tim Smith 3691e548c9 Moved UHT configuration for C# back to the original location to make installed game deployment less complicated.
#rb self
#rnx
#jira UE-151418
#preflight 62796269242446ce6c642bbf

[CL 20108978 by Tim Smith in ue5-main branch]
2022-05-09 15:23:59 -04:00
..
AggregateParsedTimingInfo.cs
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AnalyzeMode.cs
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BuildMode.cs
UBT: Tweak how single-file compiles work.
2022-03-16 13:37:05 -04:00
CleanMode.cs
UnrealBuildTool: Delete files in parallel when cleaning (adding a few timers)
2022-04-29 13:53:48 -04:00
DeployMode.cs
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ExecuteMode.cs
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GenerateClangDatabase.cs
Upgrade to .NET 6.0
2022-04-06 14:46:50 -04:00
GenerateProjectFilesMode.cs
nullability annotations, rethrow fixes, net6.0 warning suppression
2022-03-28 20:50:06 -04:00
JsonExportMode.cs
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ParseMsvcTimingInfo.cs
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QueryTargetsMode.cs
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SetupPlatformsMode.cs
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TestMode.cs
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UnrealHeaderToolMode.cs
Moved UHT configuration for C# back to the original location to make installed game deployment less complicated.
2022-05-09 15:23:59 -04:00
ValidatePlatformsMode.cs
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WriteDocumentationMode.cs
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WriteMetadataMode.cs
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