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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f45388ffbebb6eabc002f6bbdc754e76beb24cb6
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets
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Jimmy Andrews b2c0ea3ad9 add Keep First and Keep Last Source options to the modeling tool OnAcceptProperties, so users can keep the "operator" mesh(es) around when doing mesh booleans and similar
#rb david.hill
#rnx

[CL 15673884 by Jimmy Andrews in ue5-main branch]
2021-03-10 23:10:46 -04:00
..
AxisFilterPropertyType.h
ModelingTools: add FModelingToolsAxisFilter UStruct, use in UMoveBrushOpProps to allow brush effect to be constrained by world-space axis
2021-01-20 23:50:08 -04:00
OnAcceptProperties.h
add Keep First and Keep Last Source options to the modeling tool OnAcceptProperties, so users can keep the "operator" mesh(es) around when doing mesh booleans and similar
2021-03-10 23:10:46 -04:00
PolygroupLayersProperties.h
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
VoxelProperties.h
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
WeightMapSetProperties.h
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