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UnrealEngineUWP
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f45388ffbebb6eabc002f6bbdc754e76beb24cb6
UnrealEngineUWP
/
Engine
/
Plugins
/
Experimental
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Public
/
PropertySets
History
Jimmy Andrews
b2c0ea3ad9
add Keep First and Keep Last Source options to the modeling tool OnAcceptProperties, so users can keep the "operator" mesh(es) around when doing mesh booleans and similar
...
#rb david.hill #rnx [CL 15673884 by Jimmy Andrews in ue5-main branch]
2021-03-10 23:10:46 -04:00
..
AxisFilterPropertyType.h
ModelingTools: add FModelingToolsAxisFilter UStruct, use in UMoveBrushOpProps to allow brush effect to be constrained by world-space axis
2021-01-20 23:50:08 -04:00
OnAcceptProperties.h
add Keep First and Keep Last Source options to the modeling tool OnAcceptProperties, so users can keep the "operator" mesh(es) around when doing mesh booleans and similar
2021-03-10 23:10:46 -04:00
PolygroupLayersProperties.h
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
VoxelProperties.h
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
WeightMapSetProperties.h
…