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f45388ffbebb6eabc002f6bbdc754e76beb24cb6
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset
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Ryan Schmidt f45388ffbe Rename USimpleDynamicMeshComponent to UDynamicMeshComponent. Move ModelingComponents Components and SceneProxys to /Components subdirectory.
#rb none
#rnx
#jira none
#preflight 60c4451f5c10070001ae0537

[CL 16652187 by Ryan Schmidt in ue5-main branch]
2021-06-12 14:28:52 -04:00
..
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Rename USimpleDynamicMeshComponent to UDynamicMeshComponent. Move ModelingComponents Components and SceneProxys to /Components subdirectory.
2021-06-12 14:28:52 -04:00
MeshModelingToolset.uplugin
Add GeometryProcessingInterfaces module in /Developer. This module exists to define abstract interfaces to high-level geometry operations, which the core Engine/Editor can see, but which can be implemented by plugins. Currently only ApproximateActors interface is defined, which will allow the ProxyLOD and HLOD systems to use implementations that depend on the MeshModelingToolset and GeometryProcessing plugins.
2021-04-29 18:12:32 -04:00
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