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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f45388ffbebb6eabc002f6bbdc754e76beb24cb6
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools
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Ryan Schmidt f45388ffbe Rename USimpleDynamicMeshComponent to UDynamicMeshComponent. Move ModelingComponents Components and SceneProxys to /Components subdirectory.
#rb none
#rnx
#jira none
#preflight 60c4451f5c10070001ae0537

[CL 16652187 by Ryan Schmidt in ue5-main branch]
2021-06-12 14:28:52 -04:00
..
BaseCreateFromSelectedTool.h
MeshModeling: add ModelingObjectsCreationAPI, replaces existing usage of IToolsContextAssetAPI in Modeling Tools/Mode
2021-06-02 15:58:00 -04:00
BaseMeshProcessingTool.h
Rename USimpleDynamicMeshComponent to UDynamicMeshComponent. Move ModelingComponents Components and SceneProxys to /Components subdirectory.
2021-06-12 14:28:52 -04:00
BaseVoxelTool.h
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
SingleSelectionMeshEditingTool.h
MeshModeling: add ModelingObjectsCreationAPI, replaces existing usage of IToolsContextAssetAPI in Modeling Tools/Mode
2021-06-02 15:58:00 -04:00
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