Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/BakeMeshAttributeMapsTool.cpp
Ryan Schmidt f45388ffbe Rename USimpleDynamicMeshComponent to UDynamicMeshComponent. Move ModelingComponents Components and SceneProxys to /Components subdirectory.
#rb none
#rnx
#jira none
#preflight 60c4451f5c10070001ae0537

[CL 16652187 by Ryan Schmidt in ue5-main branch]
2021-06-12 14:28:52 -04:00

1464 lines
50 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BakeMeshAttributeMapsTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "DynamicMesh3.h"
#include "DynamicMeshAttributeSet.h"
#include "MeshTransforms.h"
#include "MeshDescriptionToDynamicMesh.h"
#include "Sampling/MeshNormalMapEvaluator.h"
#include "Sampling/MeshOcclusionMapEvaluator.h"
#include "Sampling/MeshCurvatureMapEvaluator.h"
#include "Sampling/MeshPropertyMapEvaluator.h"
#include "Sampling/MeshResampleImageEvaluator.h"
#include "Util/IndexUtil.h"
#include "Components/DynamicMeshComponent.h"
#include "Materials/Material.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "ImageUtils.h"
#include "AssetUtils/Texture2DBuilder.h"
#include "ModelingObjectsCreationAPI.h"
#include "TargetInterfaces/MaterialProvider.h"
#include "TargetInterfaces/MeshDescriptionProvider.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "TargetInterfaces/StaticMeshBackedTarget.h"
#include "ToolTargetManager.h"
#include "ModelingToolTargetUtil.h"
// required to pass UStaticMesh asset so we can save at same location
#include "Engine/Classes/Components/StaticMeshComponent.h"
#include "Engine/Classes/Engine/StaticMesh.h"
#include "ExplicitUseGeometryMathTypes.h" // using UE::Geometry::(math types)
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UBakeMeshAttributeMapsTool"
/*
* Static init
*/
// Only include the Occlusion bitmask rather than its components
// (AmbientOcclusion | BentNormal). Since the Occlusion baker can
// bake both types in a single pass, only iterating over the Occlusion
// bitmask gives direct access to both types without the need to
// externally track if we've handled the Occlusion evaluator in a prior
// iteration loop.
static constexpr EBakeMapType ALL_BAKE_MAP_TYPES[] =
{
EBakeMapType::TangentSpaceNormalMap,
EBakeMapType::Occlusion, // (AmbientOcclusion | BentNormal)
EBakeMapType::Curvature,
EBakeMapType::Texture2DImage,
EBakeMapType::NormalImage,
EBakeMapType::FaceNormalImage,
EBakeMapType::PositionImage,
EBakeMapType::MaterialID,
EBakeMapType::MultiTexture
};
/*
* ToolBuilder
*/
const FToolTargetTypeRequirements& UBakeMeshAttributeMapsToolBuilder::GetTargetRequirements() const
{
static FToolTargetTypeRequirements TypeRequirements({
UMeshDescriptionProvider::StaticClass(),
UPrimitiveComponentBackedTarget::StaticClass(),
UStaticMeshBackedTarget::StaticClass(), // currently only supports StaticMesh targets
UMaterialProvider::StaticClass()
});
return TypeRequirements;
}
bool UBakeMeshAttributeMapsToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
int32 NumTargets = SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements());
return (NumTargets == 1 || NumTargets == 2);
}
UInteractiveTool* UBakeMeshAttributeMapsToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
{
UBakeMeshAttributeMapsTool* NewTool = NewObject<UBakeMeshAttributeMapsTool>(SceneState.ToolManager);
TArray<TObjectPtr<UToolTarget>> Targets = SceneState.TargetManager->BuildAllSelectedTargetable(SceneState, GetTargetRequirements());
NewTool->SetTargets(MoveTemp(Targets));
return NewTool;
}
TArray<FString> UBakeMeshAttributeMapsToolProperties::GetUVLayerNamesFunc()
{
return UVLayerNamesList;
}
/*
* Operators
*/
class FMeshMapBakerOp : public TGenericDataOperator<FMeshMapBaker>
{
public:
// General bake settings
TSharedPtr<UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe> DetailMesh;
TSharedPtr<UE::Geometry::FDynamicMeshAABBTree3, ESPMode::ThreadSafe> DetailSpatial;
UE::Geometry::FDynamicMesh3* BaseMesh;
TUniquePtr<UE::Geometry::FMeshMapBaker> Baker;
UBakeMeshAttributeMapsTool::FBakeCacheSettings BakeCacheSettings;
TSharedPtr<UE::Geometry::TMeshTangents<double>, ESPMode::ThreadSafe> BaseMeshTangents;
// Map Type settings
EBakeMapType Maps;
UBakeMeshAttributeMapsTool::FNormalMapSettings NormalSettings;
UBakeMeshAttributeMapsTool::FOcclusionMapSettings OcclusionSettings;
UBakeMeshAttributeMapsTool::FCurvatureMapSettings CurvatureSettings;
UBakeMeshAttributeMapsTool::FMeshPropertyMapSettings PropertySettings;
UBakeMeshAttributeMapsTool::FTexture2DImageSettings TextureSettings;
// Texture2DImage & MultiTexture settings
using ImagePtr = TSharedPtr<UE::Geometry::TImageBuilder<FVector4f>, ESPMode::ThreadSafe>;
const FDynamicMeshUVOverlay* UVOverlay = nullptr;
ImagePtr TextureImage;
TMap<int32, ImagePtr> MaterialToTextureImageMap;
// Begin TGenericDataOperator interface
virtual void CalculateResult(FProgressCancel* Progress) override
{
Baker = MakeUnique<FMeshMapBaker>();
Baker->CancelF = [Progress]() {
return Progress && Progress->Cancelled();
};
Baker->SetTargetMesh(BaseMesh);
Baker->SetDetailMesh(DetailMesh.Get(), DetailSpatial.Get());
Baker->SetDimensions(BakeCacheSettings.Dimensions);
Baker->SetUVLayer(BakeCacheSettings.UVLayer);
Baker->SetThickness(BakeCacheSettings.Thickness);
Baker->SetMultisampling(BakeCacheSettings.Multisampling);
Baker->SetTargetMeshTangents(BaseMeshTangents);
for (const EBakeMapType MapType : ALL_BAKE_MAP_TYPES)
{
switch (BakeCacheSettings.BakeMapTypes & MapType)
{
case EBakeMapType::TangentSpaceNormalMap:
{
TSharedPtr<FMeshNormalMapEvaluator, ESPMode::ThreadSafe> NormalEval = MakeShared<FMeshNormalMapEvaluator, ESPMode::ThreadSafe>();
Baker->AddBaker(NormalEval);
break;
}
case EBakeMapType::AmbientOcclusion:
case EBakeMapType::BentNormal:
case EBakeMapType::Occlusion:
{
TSharedPtr<FMeshOcclusionMapEvaluator> OcclusionEval = MakeShared<FMeshOcclusionMapEvaluator>();
OcclusionEval->OcclusionType = EMeshOcclusionMapType::None;
if ((bool)(BakeCacheSettings.BakeMapTypes & EBakeMapType::AmbientOcclusion))
{
OcclusionEval->OcclusionType |= EMeshOcclusionMapType::AmbientOcclusion;
}
if ((bool)(BakeCacheSettings.BakeMapTypes & EBakeMapType::BentNormal))
{
OcclusionEval->OcclusionType |= EMeshOcclusionMapType::BentNormal;
}
OcclusionEval->NumOcclusionRays = OcclusionSettings.OcclusionRays;
OcclusionEval->MaxDistance = OcclusionSettings.MaxDistance;
OcclusionEval->SpreadAngle = OcclusionSettings.SpreadAngle;
OcclusionEval->BiasAngleDeg = OcclusionSettings.BiasAngle;
switch (OcclusionSettings.Distribution)
{
case EOcclusionMapDistribution::Cosine:
OcclusionEval->Distribution = FMeshOcclusionMapEvaluator::EDistribution::Cosine;
break;
case EOcclusionMapDistribution::Uniform:
OcclusionEval->Distribution = FMeshOcclusionMapEvaluator::EDistribution::Uniform;
break;
}
switch (OcclusionSettings.NormalSpace)
{
case ENormalMapSpace::Tangent:
OcclusionEval->NormalSpace = FMeshOcclusionMapEvaluator::ESpace::Tangent;
break;
case ENormalMapSpace::Object:
OcclusionEval->NormalSpace = FMeshOcclusionMapEvaluator::ESpace::Object;
break;
}
Baker->AddBaker(OcclusionEval);
break;
}
case EBakeMapType::Curvature:
{
TSharedPtr<FMeshCurvatureMapEvaluator, ESPMode::ThreadSafe> CurvatureBaker = MakeShared<FMeshCurvatureMapEvaluator, ESPMode::ThreadSafe>();
CurvatureBaker->RangeScale = FMathd::Clamp(CurvatureSettings.RangeMultiplier, 0.0001, 1000.0);
CurvatureBaker->MinRangeScale = FMathd::Clamp(CurvatureSettings.MinRangeMultiplier, 0.0, 1.0);
CurvatureBaker->UseCurvatureType = (FMeshCurvatureMapEvaluator::ECurvatureType)CurvatureSettings.CurvatureType;
CurvatureBaker->UseColorMode = (FMeshCurvatureMapEvaluator::EColorMode)CurvatureSettings.ColorMode;
CurvatureBaker->UseClampMode = (FMeshCurvatureMapEvaluator::EClampMode)CurvatureSettings.ClampMode;
Baker->AddBaker(CurvatureBaker);
break;
}
case EBakeMapType::NormalImage:
{
TSharedPtr<FMeshPropertyMapEvaluator, ESPMode::ThreadSafe> PropertyBaker = MakeShared<FMeshPropertyMapEvaluator, ESPMode::ThreadSafe>();
PropertyBaker->Property = EMeshPropertyMapType::Normal;
Baker->AddBaker(PropertyBaker);
break;
}
case EBakeMapType::FaceNormalImage:
{
TSharedPtr<FMeshPropertyMapEvaluator, ESPMode::ThreadSafe> PropertyBaker = MakeShared<FMeshPropertyMapEvaluator, ESPMode::ThreadSafe>();
PropertyBaker->Property = EMeshPropertyMapType::FacetNormal;
Baker->AddBaker(PropertyBaker);
break;
}
case EBakeMapType::PositionImage:
{
TSharedPtr<FMeshPropertyMapEvaluator, ESPMode::ThreadSafe> PropertyBaker = MakeShared<FMeshPropertyMapEvaluator, ESPMode::ThreadSafe>();
PropertyBaker->Property = EMeshPropertyMapType::Position;
Baker->AddBaker(PropertyBaker);
break;
}
case EBakeMapType::MaterialID:
{
TSharedPtr<FMeshPropertyMapEvaluator, ESPMode::ThreadSafe> PropertyBaker = MakeShared<FMeshPropertyMapEvaluator, ESPMode::ThreadSafe>();
PropertyBaker->Property = EMeshPropertyMapType::MaterialID;
Baker->AddBaker(PropertyBaker);
break;
}
case EBakeMapType::Texture2DImage:
{
TSharedPtr<FMeshResampleImageEvaluator, ESPMode::ThreadSafe> ResampleBaker = MakeShared<FMeshResampleImageEvaluator, ESPMode::ThreadSafe>();
ResampleBaker->DetailUVOverlay = UVOverlay;
ResampleBaker->SampleFunction = [this](FVector2d UVCoord) {
return TextureImage->BilinearSampleUV<float>(UVCoord, FVector4f(0, 0, 0, 1));
};
Baker->AddBaker(ResampleBaker);
break;
}
case EBakeMapType::MultiTexture:
{
TSharedPtr<FMeshMultiResampleImageEvaluator, ESPMode::ThreadSafe> TextureBaker = MakeShared<FMeshMultiResampleImageEvaluator, ESPMode::ThreadSafe>();
TextureBaker->DetailUVOverlay = UVOverlay;
TextureBaker->MultiTextures = MaterialToTextureImageMap;
Baker->AddBaker(TextureBaker);
break;
}
default:
break;
}
}
Baker->Bake();
SetResult(MoveTemp(Baker));
}
// End TGenericDataOperator interface
};
/*
* Tool
*/
void UBakeMeshAttributeMapsTool::Setup()
{
UInteractiveTool::Setup();
// create dynamic mesh component to use for live preview
// TODO: convert to UPreviewMesh
AActor* ParentActor = UE::ToolTarget::GetTargetActor(Targets[0]);
DynamicMeshComponent = NewObject<UDynamicMeshComponent>(ParentActor);
DynamicMeshComponent->SetupAttachment(ParentActor->GetRootComponent());
DynamicMeshComponent->RegisterComponent();
DynamicMeshComponent->SetWorldTransform((FTransform)UE::ToolTarget::GetLocalToWorldTransform(Targets[0]));
// transfer materials
FComponentMaterialSet MaterialSet = UE::ToolTarget::GetMaterialSet(Targets[0]);
for (int k = 0; k < MaterialSet.Materials.Num(); ++k)
{
DynamicMeshComponent->SetMaterial(k, MaterialSet.Materials[k]);
}
FDynamicMesh3 InputMeshWithTangents = UE::ToolTarget::GetDynamicMeshCopy(Targets[0], true);
DynamicMeshComponent->SetTangentsType(EDynamicMeshComponentTangentsMode::ExternallyProvided);
DynamicMeshComponent->SetMesh(MoveTemp(InputMeshWithTangents));
DynamicMeshComponent->ProcessMesh([&](const FDynamicMesh3& ReadMesh)
{
BaseMesh.Copy(ReadMesh);
BaseMeshTangents = MakeShared<FMeshTangentsd, ESPMode::ThreadSafe>(&BaseMesh);
BaseMeshTangents->CopyTriVertexTangents(ReadMesh);
});
BaseSpatial.SetMesh(&BaseMesh, true);
UMaterial* Material = LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/BakePreviewMaterial"));
check(Material);
if (Material != nullptr)
{
PreviewMaterial = UMaterialInstanceDynamic::Create(Material, GetToolManager());
DynamicMeshComponent->SetOverrideRenderMaterial(PreviewMaterial);
}
UMaterial* BentNormalMaterial = LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/BakeBentNormalPreviewMaterial"));
check(BentNormalMaterial);
if (BentNormalMaterial != nullptr)
{
BentNormalPreviewMaterial = UMaterialInstanceDynamic::Create(BentNormalMaterial, GetToolManager());
}
UMaterial* WorkingMaterial = LoadObject<UMaterial>(nullptr, TEXT("/MeshModelingToolset/Materials/InProgressMaterial"));
check(WorkingMaterial);
if (WorkingMaterial != nullptr)
{
WorkingPreviewMaterial = UMaterialInstanceDynamic::Create(WorkingMaterial, GetToolManager());
}
bIsBakeToSelf = (Targets.Num() == 1);
UE::ToolTarget::HideSourceObject(Targets[0]);
Settings = NewObject<UBakeMeshAttributeMapsToolProperties>(this);
Settings->RestoreProperties(this);
Settings->UVLayerNamesList.Reset();
int32 FoundIndex = -1;
for (int32 k = 0; k < BaseMesh.Attributes()->NumUVLayers(); ++k)
{
Settings->UVLayerNamesList.Add(FString::FromInt(k));
if (Settings->UVLayer == Settings->UVLayerNamesList.Last())
{
FoundIndex = k;
}
}
if (FoundIndex == -1)
{
Settings->UVLayer = Settings->UVLayerNamesList[0];
}
AddToolPropertySource(Settings);
Settings->WatchProperty(Settings->MapTypes, [this](int32) { bInputsDirty = true; UpdateOnModeChange(); });
Settings->WatchProperty(Settings->MapPreview, [this](int32) { UpdateVisualization(); GetToolManager()->PostInvalidation(); });
Settings->WatchProperty(Settings->Resolution, [this](EBakeTextureResolution) { bInputsDirty = true; });
Settings->WatchProperty(Settings->UVLayer, [this](FString) { bInputsDirty = true; });
Settings->WatchProperty(Settings->bUseWorldSpace, [this](bool) { bDetailMeshValid = false; bInputsDirty = true; });
Settings->WatchProperty(Settings->Thickness, [this](float) { bInputsDirty = true; });
Settings->WatchProperty(Settings->Multisampling, [this](EBakeMultisampling) { bInputsDirty = true; });
NormalMapProps = NewObject<UBakedNormalMapToolProperties>(this);
NormalMapProps->RestoreProperties(this);
AddToolPropertySource(NormalMapProps);
SetToolPropertySourceEnabled(NormalMapProps, false);
OcclusionMapProps = NewObject<UBakedOcclusionMapToolProperties>(this);
OcclusionMapProps->RestoreProperties(this);
AddToolPropertySource(OcclusionMapProps);
SetToolPropertySourceEnabled(OcclusionMapProps, false);
OcclusionMapProps->WatchProperty(OcclusionMapProps->OcclusionRays, [this](int32) { bInputsDirty = true; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->MaxDistance, [this](float) { bInputsDirty = true; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->SpreadAngle, [this](float) { bInputsDirty = true; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->Distribution, [this](EOcclusionMapDistribution) { bInputsDirty = true; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->BlurRadius, [this](float) { bInputsDirty = true; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->bGaussianBlur, [this](float) { bInputsDirty = true; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->BiasAngle, [this](float) { bInputsDirty = true; });
OcclusionMapProps->WatchProperty(OcclusionMapProps->NormalSpace, [this](ENormalMapSpace) { bInputsDirty = true; });
CurvatureMapProps = NewObject<UBakedCurvatureMapToolProperties>(this);
CurvatureMapProps->RestoreProperties(this);
AddToolPropertySource(CurvatureMapProps);
SetToolPropertySourceEnabled(CurvatureMapProps, false);
CurvatureMapProps->WatchProperty(CurvatureMapProps->RangeMultiplier, [this](float) { bInputsDirty = true; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->MinRangeMultiplier, [this](float) { bInputsDirty = true; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->CurvatureType, [this](EBakedCurvatureTypeMode) { bInputsDirty = true; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->ColorMode, [this](EBakedCurvatureColorMode) { bInputsDirty = true; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->Clamping, [this](EBakedCurvatureClampMode) { bInputsDirty = true; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->BlurRadius, [this](float) { bInputsDirty = true; });
CurvatureMapProps->WatchProperty(CurvatureMapProps->bGaussianBlur, [this](float) { bInputsDirty = true; });
Texture2DProps = NewObject<UBakedTexture2DImageProperties>(this);
Texture2DProps->RestoreProperties(this);
AddToolPropertySource(Texture2DProps);
SetToolPropertySourceEnabled(Texture2DProps, false);
Texture2DProps->WatchProperty(Texture2DProps->UVLayer, [this](float) { bInputsDirty = true; });
Texture2DProps->WatchProperty(Texture2DProps->SourceTexture, [this](UTexture2D*) { bInputsDirty = true; });
MultiTextureProps = NewObject<UBakedMultiTexture2DImageProperties>(this);
MultiTextureProps->RestoreProperties(this);
AddToolPropertySource(MultiTextureProps);
SetToolPropertySourceEnabled(MultiTextureProps, false);
auto SetDirtyCallback = [this](decltype(MultiTextureProps->MaterialIDSourceTextureMap)) { bInputsDirty = true; };
auto NotEqualsCallback = [](const decltype(MultiTextureProps->MaterialIDSourceTextureMap)& A, const decltype(MultiTextureProps->MaterialIDSourceTextureMap)& B) -> bool { return !(A.OrderIndependentCompareEqual(B)); };
MultiTextureProps->WatchProperty(MultiTextureProps->MaterialIDSourceTextureMap, SetDirtyCallback, NotEqualsCallback);
MultiTextureProps->WatchProperty(MultiTextureProps->UVLayer, [this](float) { bInputsDirty = true; });
VisualizationProps = NewObject<UBakedOcclusionMapVisualizationProperties>(this);
VisualizationProps->RestoreProperties(this);
AddToolPropertySource(VisualizationProps);
InitializeEmptyMaps();
UpdateOnModeChange();
bInputsDirty = true;
bDetailMeshValid = false;
SetToolDisplayName(LOCTEXT("ToolName", "Bake Textures"));
GetToolManager()->DisplayMessage(
LOCTEXT("OnStartTool", "Bake Maps. Select Bake Mesh (LowPoly) first, then (optionally) Detail Mesh second. Texture Assets will be created on Accept. "),
EToolMessageLevel::UserNotification);
}
bool UBakeMeshAttributeMapsTool::CanAccept() const
{
bool bCanAccept = Compute ? Compute->HaveValidResult() : false;
if (bCanAccept)
{
// Allow Accept if all non-None types have valid results.
int NumResults = Settings->Result.Num();
for (int ResultIdx = 0; ResultIdx < NumResults; ++ResultIdx)
{
bCanAccept = bCanAccept && Settings->Result[ResultIdx];
}
}
return bCanAccept;
}
TUniquePtr<UE::Geometry::TGenericDataOperator<FMeshMapBaker>> UBakeMeshAttributeMapsTool::MakeNewOperator()
{
TUniquePtr<FMeshMapBakerOp> Op = MakeUnique<FMeshMapBakerOp>();
Op->DetailMesh = DetailMesh;
Op->DetailSpatial = DetailSpatial;
Op->BaseMesh = &BaseMesh;
Op->BakeCacheSettings = CachedBakeCacheSettings;
const EBakeMapType RequiresTangents = EBakeMapType::TangentSpaceNormalMap | EBakeMapType::BentNormal;
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & RequiresTangents))
{
Op->BaseMeshTangents = BaseMeshTangents;
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::TangentSpaceNormalMap))
{
Op->NormalSettings = CachedNormalMapSettings;
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::AmbientOcclusion) ||
(bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::BentNormal))
{
Op->OcclusionSettings = CachedOcclusionMapSettings;
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::Curvature))
{
Op->CurvatureSettings = CachedCurvatureMapSettings;
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::NormalImage) ||
(bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::FaceNormalImage) ||
(bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::PositionImage) ||
(bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::MaterialID))
{
Op->PropertySettings = CachedMeshPropertyMapSettings;
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::Texture2DImage))
{
Op->TextureSettings = CachedTexture2DImageSettings;
Op->TextureImage = CachedTextureImage;
Op->UVOverlay = DetailMesh->Attributes()->GetUVLayer(CachedTexture2DImageSettings.UVLayer);
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::MultiTexture))
{
Op->TextureSettings = CachedTexture2DImageSettings;
Op->MaterialToTextureImageMap = CachedMultiTextures;
Op->UVOverlay = DetailMesh->Attributes()->GetUVLayer(CachedTexture2DImageSettings.UVLayer);
}
return Op;
}
void UBakeMeshAttributeMapsTool::Shutdown(EToolShutdownType ShutdownType)
{
Settings->SaveProperties(this);
OcclusionMapProps->SaveProperties(this);
NormalMapProps->SaveProperties(this);
CurvatureMapProps->SaveProperties(this);
Texture2DProps->SaveProperties(this);
MultiTextureProps->SaveProperties(this);
VisualizationProps->SaveProperties(this);
if (Compute)
{
Compute->Shutdown();
}
if (DynamicMeshComponent != nullptr)
{
UE::ToolTarget::ShowSourceObject(Targets[0]);
if (ShutdownType == EToolShutdownType::Accept)
{
UStaticMeshComponent* StaticMeshComponent = CastChecked<UStaticMeshComponent>(UE::ToolTarget::GetTargetComponent(Targets[0]));
UStaticMesh* StaticMeshAsset = StaticMeshComponent->GetStaticMesh();
check(StaticMeshAsset);
FString BaseName = UE::ToolTarget::GetTargetActor(Targets[0])->GetName();
bool bCreatedAssetOK = true;
int NumResults = Settings->Result.Num();
for (int ResultIdx = 0; ResultIdx < NumResults; ++ResultIdx)
{
FTexture2DBuilder::ETextureType TexType = FTexture2DBuilder::ETextureType::Color;
FString TexName;
switch (ResultTypes[ResultIdx])
{
default:
// Should never reach this case.
check(false);
continue;
case EBakeMapType::TangentSpaceNormalMap:
TexName = FString::Printf(TEXT("%s_Normals"), *BaseName);
TexType = FTexture2DBuilder::ETextureType::NormalMap;
break;
case EBakeMapType::AmbientOcclusion:
TexName = FString::Printf(TEXT("%s_Occlusion"), *BaseName);
TexType = FTexture2DBuilder::ETextureType::AmbientOcclusion;
break;
case EBakeMapType::BentNormal:
TexName = FString::Printf(TEXT("%s_BentNormal"), *BaseName);
TexType = FTexture2DBuilder::ETextureType::NormalMap;
break;
case EBakeMapType::Curvature:
TexName = FString::Printf(TEXT("%s_Curvature"), *BaseName);
break;
case EBakeMapType::NormalImage:
TexName = FString::Printf(TEXT("%s_NormalImg"), *BaseName);
break;
case EBakeMapType::FaceNormalImage:
TexName = FString::Printf(TEXT("%s_FaceNormalImg"), *BaseName);
break;
case EBakeMapType::MaterialID:
TexName = FString::Printf(TEXT("%s_MaterialIDImg"), *BaseName);
break;
case EBakeMapType::PositionImage:
TexName = FString::Printf(TEXT("%s_PositionImg"), *BaseName);
TexType = FTexture2DBuilder::ETextureType::Color;
break;
case EBakeMapType::Texture2DImage:
TexName = FString::Printf(TEXT("%s_TextureImg"), *BaseName);
TexType = FTexture2DBuilder::ETextureType::Color;
break;
case EBakeMapType::MultiTexture:
TexName = FString::Printf(TEXT("%s_MultiTextureImg"), *BaseName);
TexType = FTexture2DBuilder::ETextureType::Color;
break;
}
FTexture2DBuilder::CopyPlatformDataToSourceData(Settings->Result[ResultIdx], TexType);
bCreatedAssetOK = bCreatedAssetOK && UE::Modeling::CreateTextureObject(GetToolManager(), FCreateTextureObjectParams{ 0, StaticMeshAsset->GetWorld(), StaticMeshAsset, TexName, Settings->Result[ResultIdx] }).IsOK();
}
ensure(bCreatedAssetOK);
}
DynamicMeshComponent->UnregisterComponent();
DynamicMeshComponent->DestroyComponent();
DynamicMeshComponent = nullptr;
}
}
void UBakeMeshAttributeMapsTool::OnTick(float DeltaTime)
{
if (Compute)
{
Compute->Tick(DeltaTime);
float ElapsedComputeTime = Compute->GetElapsedComputeTime();
if (!CanAccept() && ElapsedComputeTime > SecondsBeforeWorkingMaterial)
{
DynamicMeshComponent->SetOverrideRenderMaterial(WorkingPreviewMaterial);
}
}
}
void UBakeMeshAttributeMapsTool::Render(IToolsContextRenderAPI* RenderAPI)
{
UpdateResult();
float GrayLevel = VisualizationProps->BaseGrayLevel;
PreviewMaterial->SetVectorParameterValue(TEXT("BaseColor"), FVector(GrayLevel, GrayLevel, GrayLevel) );
float AOWeight = VisualizationProps->OcclusionMultiplier;
PreviewMaterial->SetScalarParameterValue(TEXT("AOWeight"), AOWeight );
}
int SelectTextureToBake(const TArray<UTexture*>& Textures)
{
TArray<int> TextureVotes;
TextureVotes.Init(0, Textures.Num());
for (int TextureIndex = 0; TextureIndex < Textures.Num(); ++TextureIndex)
{
UTexture* Tex = Textures[TextureIndex];
UTexture2D* Tex2D = Cast<UTexture2D>(Tex);
if (Tex2D)
{
// Texture uses SRGB
if (Tex->SRGB != 0)
{
++TextureVotes[TextureIndex];
}
#if WITH_EDITORONLY_DATA
// Texture has multiple channels
ETextureSourceFormat Format = Tex->Source.GetFormat();
if (Format == TSF_BGRA8 || Format == TSF_BGRE8 || Format == TSF_RGBA16 || Format == TSF_RGBA16F)
{
++TextureVotes[TextureIndex];
}
#endif
// What else? Largest texture? Most layers? Most mipmaps?
}
}
int MaxIndex = -1;
int MaxVotes = -1;
for (int TextureIndex = 0; TextureIndex < Textures.Num(); ++TextureIndex)
{
if (TextureVotes[TextureIndex] > MaxVotes)
{
MaxIndex = TextureIndex;
MaxVotes = TextureVotes[TextureIndex];
}
}
return MaxIndex;
}
void UBakeMeshAttributeMapsTool::GetTexturesFromDetailMesh(const UPrimitiveComponent* DetailComponent)
{
constexpr bool bGuessAtTextures = true;
MultiTextureProps->AllSourceTextures.Reset();
MultiTextureProps->MaterialIDSourceTextureMap.Reset();
TArray<UMaterialInterface*> Materials;
DetailComponent->GetUsedMaterials(Materials);
for (int32 MaterialID = 0; MaterialID < Materials.Num(); ++MaterialID) // TODO: This won't match MaterialIDs on the FDynamicMesh3 in general, will it?
{
UMaterialInterface* MaterialInterface = Materials[MaterialID];
if (MaterialInterface == nullptr)
{
continue;
}
TArray<UTexture*> Textures;
MaterialInterface->GetUsedTextures(Textures, EMaterialQualityLevel::High, true, ERHIFeatureLevel::SM5, true);
for (UTexture* Tex : Textures)
{
UTexture2D* Tex2D = Cast<UTexture2D>(Tex);
if (Tex2D)
{
MultiTextureProps->AllSourceTextures.Add(Tex2D);
}
}
if (bGuessAtTextures)
{
int SelectedTextureIndex = SelectTextureToBake(Textures);
if (SelectedTextureIndex >= 0)
{
UTexture2D* Tex2D = Cast<UTexture2D>(Textures[SelectedTextureIndex]);
// if cast fails, this will set the value to nullptr, which is fine
MultiTextureProps->MaterialIDSourceTextureMap.Add(MaterialID, Tex2D);
}
}
else
{
MultiTextureProps->MaterialIDSourceTextureMap.Add(MaterialID, nullptr);
}
}
}
void UBakeMeshAttributeMapsTool::UpdateDetailMesh()
{
UToolTarget* DetailTarget = Targets[bIsBakeToSelf ? 0 : 1];
DetailMesh = MakeShared<FDynamicMesh3, ESPMode::ThreadSafe>(UE::ToolTarget::GetDynamicMeshCopy(DetailTarget));
if (Settings->bUseWorldSpace && bIsBakeToSelf == false)
{
FTransform3d DetailToWorld = UE::ToolTarget::GetLocalToWorldTransform(DetailTarget);
MeshTransforms::ApplyTransform(*DetailMesh, DetailToWorld);
FTransform3d WorldToBase = UE::ToolTarget::GetLocalToWorldTransform(Targets[0]);
MeshTransforms::ApplyTransform(*DetailMesh, WorldToBase.Inverse());
}
DetailSpatial = MakeShared<FDynamicMeshAABBTree3, ESPMode::ThreadSafe>();
DetailSpatial->SetMesh(DetailMesh.Get(), true);
GetTexturesFromDetailMesh(UE::ToolTarget::GetTargetComponent(DetailTarget));
bInputsDirty = true;
DetailMeshTimestamp++;
}
void UBakeMeshAttributeMapsTool::UpdateResult()
{
if (bDetailMeshValid == false)
{
UpdateDetailMesh();
bDetailMeshValid = true;
CachedBakeCacheSettings = FBakeCacheSettings();
}
// bInputsDirty ensures that we only validate parameters once per param
// change. Parameter validation can be expensive (ex. UpdateResult_Texture2DImage).
if (!bInputsDirty)
{
return;
}
// clear warning (ugh)
GetToolManager()->DisplayMessage(FText(), EToolMessageLevel::UserWarning);
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FBakeCacheSettings BakeCacheSettings;
BakeCacheSettings.Dimensions = Dimensions;
BakeCacheSettings.UVLayer = FCString::Atoi(*Settings->UVLayer);
BakeCacheSettings.DetailTimestamp = this->DetailMeshTimestamp;
BakeCacheSettings.Thickness = Settings->Thickness;
BakeCacheSettings.Multisampling = (int32)Settings->Multisampling;
// process the raw bitfield before caching which may add additional targets.
BakeCacheSettings.BakeMapTypes = GetMapTypes(Settings->MapTypes);
// update bake cache settings
if (!(CachedBakeCacheSettings == BakeCacheSettings))
{
CachedBakeCacheSettings = BakeCacheSettings;
CachedNormalMapSettings = FNormalMapSettings();
CachedOcclusionMapSettings = FOcclusionMapSettings();
CachedCurvatureMapSettings = FCurvatureMapSettings();
CachedMeshPropertyMapSettings = FMeshPropertyMapSettings();
CachedTexture2DImageSettings = FTexture2DImageSettings();
}
// Clear our invalid bitflag to check again for valid inputs.
OpState = EBakeOpState::Evaluate;
// Update map type settings
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::TangentSpaceNormalMap))
{
OpState |= UpdateResult_Normal();
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::AmbientOcclusion) ||
(bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::BentNormal))
{
OpState |= UpdateResult_Occlusion();
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::Curvature))
{
OpState |= UpdateResult_Curvature();
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::NormalImage) ||
(bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::FaceNormalImage) ||
(bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::PositionImage) ||
(bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::MaterialID))
{
OpState |= UpdateResult_MeshProperty();
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::Texture2DImage))
{
OpState |= UpdateResult_Texture2DImage();
}
if ((bool)(CachedBakeCacheSettings.BakeMapTypes & EBakeMapType::MultiTexture))
{
OpState |= UpdateResult_MultiTexture();
}
// Early exit if op input parameters are invalid.
if ((bool)(OpState & EBakeOpState::Invalid))
{
return;
}
// This should be the only point of compute invalidation to
// minimize synchronization issues.
bool bInvalidate = bInputsDirty || (bool)(OpState & EBakeOpState::Evaluate);
if (!Compute)
{
Compute = MakeUnique<TGenericDataBackgroundCompute<FMeshMapBaker>>();
Compute->Setup(this);
Compute->OnResultUpdated.AddLambda([this](const TUniquePtr<FMeshMapBaker>& NewResult) { OnMapsUpdated(NewResult); });
Compute->InvalidateResult();
}
else if (bInvalidate)
{
Compute->InvalidateResult();
}
bInputsDirty = false;
}
EBakeOpState UBakeMeshAttributeMapsTool::UpdateResult_Normal()
{
EBakeOpState ResultState = EBakeOpState::Complete;
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FNormalMapSettings NormalMapSettings;
NormalMapSettings.Dimensions = Dimensions;
if (!(CachedNormalMapSettings == NormalMapSettings))
{
CachedNormalMapSettings = NormalMapSettings;
ResultState = EBakeOpState::Evaluate;
}
return ResultState;
}
EBakeOpState UBakeMeshAttributeMapsTool::UpdateResult_Occlusion()
{
EBakeOpState ResultState = EBakeOpState::Complete;
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FOcclusionMapSettings OcclusionMapSettings;
OcclusionMapSettings.Dimensions = Dimensions;
OcclusionMapSettings.MaxDistance = (OcclusionMapProps->MaxDistance == 0) ? TNumericLimits<float>::Max() : OcclusionMapProps->MaxDistance;
OcclusionMapSettings.OcclusionRays = OcclusionMapProps->OcclusionRays;
OcclusionMapSettings.SpreadAngle = OcclusionMapProps->SpreadAngle;
OcclusionMapSettings.Distribution = OcclusionMapProps->Distribution;
OcclusionMapSettings.BlurRadius = (OcclusionMapProps->bGaussianBlur) ? OcclusionMapProps->BlurRadius : 0.0;
OcclusionMapSettings.BiasAngle = OcclusionMapProps->BiasAngle;
OcclusionMapSettings.NormalSpace = OcclusionMapProps->NormalSpace;
if ( !(CachedOcclusionMapSettings == OcclusionMapSettings) )
{
CachedOcclusionMapSettings = OcclusionMapSettings;
ResultState = EBakeOpState::Evaluate;
}
return ResultState;
}
EBakeOpState UBakeMeshAttributeMapsTool::UpdateResult_Curvature()
{
EBakeOpState ResultState = EBakeOpState::Complete;
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FCurvatureMapSettings CurvatureMapSettings;
CurvatureMapSettings.Dimensions = Dimensions;
CurvatureMapSettings.RangeMultiplier = CurvatureMapProps->RangeMultiplier;
CurvatureMapSettings.MinRangeMultiplier = CurvatureMapProps->MinRangeMultiplier;
switch (CurvatureMapProps->CurvatureType)
{
default:
case EBakedCurvatureTypeMode::MeanAverage:
CurvatureMapSettings.CurvatureType = (int32)FMeshCurvatureMapEvaluator::ECurvatureType::Mean;
break;
case EBakedCurvatureTypeMode::Gaussian:
CurvatureMapSettings.CurvatureType = (int32)FMeshCurvatureMapEvaluator::ECurvatureType::Gaussian;
break;
case EBakedCurvatureTypeMode::Max:
CurvatureMapSettings.CurvatureType = (int32)FMeshCurvatureMapEvaluator::ECurvatureType::MaxPrincipal;
break;
case EBakedCurvatureTypeMode::Min:
CurvatureMapSettings.CurvatureType = (int32)FMeshCurvatureMapEvaluator::ECurvatureType::MinPrincipal;
break;
}
switch (CurvatureMapProps->ColorMode)
{
default:
case EBakedCurvatureColorMode::Grayscale:
CurvatureMapSettings.ColorMode = (int32)FMeshCurvatureMapEvaluator::EColorMode::BlackGrayWhite;
break;
case EBakedCurvatureColorMode::RedBlue:
CurvatureMapSettings.ColorMode = (int32)FMeshCurvatureMapEvaluator::EColorMode::RedBlue;
break;
case EBakedCurvatureColorMode::RedGreenBlue:
CurvatureMapSettings.ColorMode = (int32)FMeshCurvatureMapEvaluator::EColorMode::RedGreenBlue;
break;
}
switch (CurvatureMapProps->Clamping)
{
default:
case EBakedCurvatureClampMode::None:
CurvatureMapSettings.ClampMode = (int32)FMeshCurvatureMapEvaluator::EClampMode::FullRange;
break;
case EBakedCurvatureClampMode::Positive:
CurvatureMapSettings.ClampMode = (int32)FMeshCurvatureMapEvaluator::EClampMode::Positive;
break;
case EBakedCurvatureClampMode::Negative:
CurvatureMapSettings.ClampMode = (int32)FMeshCurvatureMapEvaluator::EClampMode::Negative;
break;
}
CurvatureMapSettings.BlurRadius = (CurvatureMapProps->bGaussianBlur) ? CurvatureMapProps->BlurRadius : 0.0;
if (!(CachedCurvatureMapSettings == CurvatureMapSettings))
{
CachedCurvatureMapSettings = CurvatureMapSettings;
ResultState = EBakeOpState::Evaluate;
}
return ResultState;
}
EBakeOpState UBakeMeshAttributeMapsTool::UpdateResult_MeshProperty()
{
EBakeOpState ResultState = EBakeOpState::Complete;
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FMeshPropertyMapSettings MeshPropertyMapSettings;
MeshPropertyMapSettings.Dimensions = Dimensions;
if (!(CachedMeshPropertyMapSettings == MeshPropertyMapSettings))
{
CachedMeshPropertyMapSettings = MeshPropertyMapSettings;
ResultState = EBakeOpState::Evaluate;
}
return ResultState;
}
class FTempTextureAccess
{
public:
FTempTextureAccess(UTexture2D* DisplacementMap)
: DisplacementMap(DisplacementMap)
{
check(DisplacementMap);
OldCompressionSettings = DisplacementMap->CompressionSettings;
bOldSRGB = DisplacementMap->SRGB;
#if WITH_EDITOR
OldMipGenSettings = DisplacementMap->MipGenSettings;
#endif
DisplacementMap->CompressionSettings = TextureCompressionSettings::TC_VectorDisplacementmap;
DisplacementMap->SRGB = false;
#if WITH_EDITOR
DisplacementMap->MipGenSettings = TextureMipGenSettings::TMGS_NoMipmaps;
#endif
DisplacementMap->UpdateResource();
FormattedImageData = reinterpret_cast<const FColor*>(DisplacementMap->PlatformData->Mips[0].BulkData.LockReadOnly());
}
FTempTextureAccess(const FTempTextureAccess&) = delete;
FTempTextureAccess(FTempTextureAccess&&) = delete;
void operator=(const FTempTextureAccess&) = delete;
void operator=(FTempTextureAccess&&) = delete;
~FTempTextureAccess()
{
DisplacementMap->PlatformData->Mips[0].BulkData.Unlock();
DisplacementMap->CompressionSettings = OldCompressionSettings;
DisplacementMap->SRGB = bOldSRGB;
#if WITH_EDITOR
DisplacementMap->MipGenSettings = OldMipGenSettings;
#endif
DisplacementMap->UpdateResource();
}
bool HasData() const
{
return FormattedImageData != nullptr;
}
const FColor* GetData() const
{
return FormattedImageData;
}
FImageDimensions GetDimensions() const
{
int32 Width = DisplacementMap->PlatformData->Mips[0].SizeX;
int32 Height = DisplacementMap->PlatformData->Mips[0].SizeY;
return FImageDimensions(Width, Height);
}
bool CopyTo(TImageBuilder<FVector4f>& DestImage) const
{
if (!HasData()) return false;
FImageDimensions TextureDimensions = GetDimensions();
if (ensure(DestImage.GetDimensions() == TextureDimensions) == false)
{
return false;
}
int64 Num = TextureDimensions.Num();
for (int32 i = 0; i < Num; ++i)
{
FColor ByteColor = FormattedImageData[i];
FLinearColor FloatColor(ByteColor);
DestImage.SetPixel(i, FVector4f(FloatColor));
}
return true;
}
private:
UTexture2D* DisplacementMap{ nullptr };
TextureCompressionSettings OldCompressionSettings{};
TextureMipGenSettings OldMipGenSettings{};
bool bOldSRGB{ false };
const FColor* FormattedImageData{ nullptr };
};
EBakeOpState UBakeMeshAttributeMapsTool::UpdateResult_Texture2DImage()
{
EBakeOpState ResultState = EBakeOpState::Complete;
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FTexture2DImageSettings NewSettings;
NewSettings.Dimensions = Dimensions;
NewSettings.UVLayer = 0;
const FDynamicMeshUVOverlay* UVOverlay = DetailMesh->Attributes()->GetUVLayer(NewSettings.UVLayer);
if (UVOverlay == nullptr)
{
GetToolManager()->DisplayMessage(LOCTEXT("InvalidUVWarning", "The Source Mesh does not have the selected UV layer"), EToolMessageLevel::UserWarning);
return EBakeOpState::Invalid;
}
if (Texture2DProps->SourceTexture == nullptr)
{
GetToolManager()->DisplayMessage(LOCTEXT("InvalidTextureWarning", "The Source Texture is not valid"), EToolMessageLevel::UserWarning);
return EBakeOpState::Invalid;
}
{
FTempTextureAccess TextureAccess(Texture2DProps->SourceTexture);
CachedTextureImage = MakeShared<UE::Geometry::TImageBuilder<FVector4f>, ESPMode::ThreadSafe>();
CachedTextureImage->SetDimensions(TextureAccess.GetDimensions());
if (!TextureAccess.CopyTo(*CachedTextureImage))
{
GetToolManager()->DisplayMessage(LOCTEXT("CannotReadTextureWarning", "Cannot read from the source texture"), EToolMessageLevel::UserWarning);
return EBakeOpState::Invalid;
}
}
if (!(CachedTexture2DImageSettings == NewSettings))
{
CachedTexture2DImageSettings = NewSettings;
ResultState = EBakeOpState::Evaluate;
}
return ResultState;
}
EBakeOpState UBakeMeshAttributeMapsTool::UpdateResult_MultiTexture()
{
EBakeOpState ResultState = EBakeOpState::Complete;
int32 ImageSize = (int32)Settings->Resolution;
FImageDimensions Dimensions(ImageSize, ImageSize);
FTexture2DImageSettings NewSettings;
NewSettings.Dimensions = Dimensions;
NewSettings.UVLayer = MultiTextureProps->UVLayer;
const FDynamicMeshUVOverlay* UVOverlay = DetailMesh->Attributes()->GetUVLayer(NewSettings.UVLayer);
if (UVOverlay == nullptr)
{
GetToolManager()->DisplayMessage(LOCTEXT("InvalidUVWarning", "The Source Mesh does not have the selected UV layer"), EToolMessageLevel::UserWarning);
return EBakeOpState::Invalid;
}
for (auto& InputTexture : MultiTextureProps->MaterialIDSourceTextureMap)
{
if (InputTexture.Value == nullptr)
{
GetToolManager()->DisplayMessage(LOCTEXT("InvalidTextureWarning", "The Source Texture is not valid"), EToolMessageLevel::UserWarning);
return EBakeOpState::Invalid;
}
}
CachedMultiTextures.Reset();
for ( auto& InputTexture : MultiTextureProps->MaterialIDSourceTextureMap)
{
UTexture2D* Texture = InputTexture.Value;
if (!ensure(Texture != nullptr))
{
GetToolManager()->DisplayMessage(LOCTEXT("InvalidTextureWarning", "The Source Texture is not valid"), EToolMessageLevel::UserWarning);
return EBakeOpState::Invalid;
}
int32 MaterialID = InputTexture.Key;
FTempTextureAccess TextureAccess(Texture);
CachedMultiTextures.Add(MaterialID, MakeShared<UE::Geometry::TImageBuilder<FVector4f>, ESPMode::ThreadSafe>());
CachedMultiTextures[MaterialID]->SetDimensions(TextureAccess.GetDimensions());
if (!TextureAccess.CopyTo(*CachedMultiTextures[MaterialID]))
{
GetToolManager()->DisplayMessage(LOCTEXT("CannotReadTextureWarning", "Cannot read from the source texture"), EToolMessageLevel::UserWarning);
return EBakeOpState::Invalid;
}
}
if (CachedMultiTextures.Num() == 0)
{
GetToolManager()->DisplayMessage(LOCTEXT("InvalidTextureWarning", "The Source Texture is not valid"), EToolMessageLevel::UserWarning);
return EBakeOpState::Invalid;
}
if (!(CachedTexture2DImageSettings == NewSettings))
{
CachedTexture2DImageSettings = NewSettings;
ResultState = EBakeOpState::Evaluate;
}
return ResultState;
}
void UBakeMeshAttributeMapsTool::UpdateVisualization()
{
DynamicMeshComponent->SetOverrideRenderMaterial(PreviewMaterial);
// Map CachedMaps to Settings->Result
int NumResults = Settings->Result.Num();
for (int ResultIdx = 0; ResultIdx < NumResults; ResultIdx++)
{
Settings->Result[ResultIdx] = CachedMaps[CachedMapIndices[ResultTypes[ResultIdx]]];
}
// Set the preview material according to the preview index.
if (Settings->MapPreview >= 0 && Settings->MapPreview < Settings->Result.Num())
{
const EBakeMapType& PreviewMapType = ResultTypes[Settings->MapPreview];
if (PreviewMapType != EBakeMapType::None)
{
UTexture2D* PreviewMap = CachedMaps[CachedMapIndices[PreviewMapType]];
switch (PreviewMapType)
{
default:
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), EmptyNormalMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), EmptyColorMapWhite);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), EmptyColorMapWhite);
break;
case EBakeMapType::TangentSpaceNormalMap:
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), PreviewMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), EmptyColorMapWhite);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), EmptyColorMapWhite);
break;
case EBakeMapType::AmbientOcclusion:
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), EmptyNormalMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), PreviewMap);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), EmptyColorMapWhite);
break;
case EBakeMapType::BentNormal:
BentNormalPreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), EmptyNormalMap);
if (CachedMapIndices.Contains(EBakeMapType::AmbientOcclusion))
{
BentNormalPreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), CachedMaps[CachedMapIndices[EBakeMapType::AmbientOcclusion]]);
}
else
{
BentNormalPreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), EmptyColorMapWhite);
}
BentNormalPreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), EmptyColorMapWhite);
BentNormalPreviewMaterial->SetTextureParameterValue(TEXT("BentNormalMap"), PreviewMap);
DynamicMeshComponent->SetOverrideRenderMaterial(BentNormalPreviewMaterial);
break;
case EBakeMapType::Curvature:
case EBakeMapType::NormalImage:
case EBakeMapType::FaceNormalImage:
case EBakeMapType::PositionImage:
case EBakeMapType::MaterialID:
case EBakeMapType::Texture2DImage:
case EBakeMapType::MultiTexture:
PreviewMaterial->SetTextureParameterValue(TEXT("NormalMap"), EmptyNormalMap);
PreviewMaterial->SetTextureParameterValue(TEXT("OcclusionMap"), EmptyColorMapWhite);
PreviewMaterial->SetTextureParameterValue(TEXT("ColorMap"), PreviewMap);
break;
}
}
}
}
void UBakeMeshAttributeMapsTool::UpdateOnModeChange()
{
SetToolPropertySourceEnabled(NormalMapProps, false);
SetToolPropertySourceEnabled(OcclusionMapProps, false);
SetToolPropertySourceEnabled(CurvatureMapProps, false);
SetToolPropertySourceEnabled(Texture2DProps, false);
SetToolPropertySourceEnabled(MultiTextureProps, false);
for (const EBakeMapType MapType : ALL_BAKE_MAP_TYPES)
{
switch ((EBakeMapType)Settings->MapTypes & MapType)
{
case EBakeMapType::TangentSpaceNormalMap:
SetToolPropertySourceEnabled(NormalMapProps, true);
break;
case EBakeMapType::AmbientOcclusion:
case EBakeMapType::BentNormal:
case EBakeMapType::Occlusion:
SetToolPropertySourceEnabled(OcclusionMapProps, true);
break;
case EBakeMapType::Curvature:
SetToolPropertySourceEnabled(CurvatureMapProps, true);
break;
case EBakeMapType::NormalImage:
case EBakeMapType::FaceNormalImage:
case EBakeMapType::PositionImage:
case EBakeMapType::MaterialID:
break;
case EBakeMapType::Texture2DImage:
SetToolPropertySourceEnabled(Texture2DProps, true);
break;
case EBakeMapType::MultiTexture:
SetToolPropertySourceEnabled(MultiTextureProps, true);
break;
default:
break;
}
}
ResultTypes = GetMapTypesArray(Settings->MapTypes);
Settings->Result.Empty();
Settings->Result.SetNum(ResultTypes.Num());
// Generate a map between EBakeMapType and CachedMaps
CachedMapIndices.Empty();
int32 CachedMapIdx = 0;
// Use the processed bitfield which may contain additional targets
// (ex. AO if BentNormal was requested).
const EBakeMapType BakeMapTypes = GetMapTypes(Settings->MapTypes);
for (EBakeMapType MapType : ALL_BAKE_MAP_TYPES)
{
if (MapType == EBakeMapType::Occlusion)
{
if ((bool)(BakeMapTypes & EBakeMapType::AmbientOcclusion))
{
CachedMapIndices.Add(EBakeMapType::AmbientOcclusion, CachedMapIdx++);
}
if ((bool)(BakeMapTypes & EBakeMapType::BentNormal))
{
CachedMapIndices.Add(EBakeMapType::BentNormal, CachedMapIdx++);
}
}
else if( (bool)(BakeMapTypes & MapType) )
{
CachedMapIndices.Add(MapType, CachedMapIdx++);
}
}
CachedMaps.Empty();
CachedMaps.SetNum(CachedMapIndices.Num());
}
void UBakeMeshAttributeMapsTool::OnMapsUpdated(const TUniquePtr<FMeshMapBaker>& NewResult)
{
FImageDimensions BakeDimensions = NewResult->GetDimensions();
int32 NumBakers = NewResult->NumBakers();
for (int32 BakerIdx = 0; BakerIdx < NumBakers; ++BakerIdx)
{
FMeshMapEvaluator* Baker = NewResult->GetBaker(BakerIdx);
auto UpdateCachedMap = [this, &NewResult, &BakerIdx, &BakeDimensions](const EBakeMapType BakeMapType, const FTexture2DBuilder::ETextureType TexType, const int32 ResultIdx) -> void
{
FTexture2DBuilder TextureBuilder;
TextureBuilder.Initialize(TexType, BakeDimensions);
TextureBuilder.Copy(*NewResult->GetBakeResults(BakerIdx)[ResultIdx]);
TextureBuilder.Commit(false);
// The CachedMap & CachedMapIndices can be thrown out of sync if updated during
// a background compute. Validate the computed type against our cached maps.
if (CachedMapIndices.Contains(BakeMapType))
{
CachedMaps[CachedMapIndices[BakeMapType]] = TextureBuilder.GetTexture2D();
}
};
switch (Baker->Type())
{
case EMeshMapEvaluatorType::Normal:
{
UpdateCachedMap(EBakeMapType::TangentSpaceNormalMap, FTexture2DBuilder::ETextureType::NormalMap, 0);
break;
}
case EMeshMapEvaluatorType::Occlusion:
{
// Occlusion Evaluator always outputs AmbientOcclusion then BentNormal.
FMeshOcclusionMapEvaluator* OcclusionBaker = static_cast<FMeshOcclusionMapEvaluator*>(Baker);
int32 OcclusionIdx = 0;
if ((bool)(OcclusionBaker->OcclusionType & EMeshOcclusionMapType::AmbientOcclusion))
{
UpdateCachedMap(EBakeMapType::AmbientOcclusion, FTexture2DBuilder::ETextureType::AmbientOcclusion, OcclusionIdx++);
}
if ((bool)(OcclusionBaker->OcclusionType & EMeshOcclusionMapType::BentNormal))
{
UpdateCachedMap(EBakeMapType::BentNormal, FTexture2DBuilder::ETextureType::NormalMap, OcclusionIdx++);
}
break;
}
case EMeshMapEvaluatorType::Curvature:
{
UpdateCachedMap(EBakeMapType::Curvature, FTexture2DBuilder::ETextureType::Color, 0);
break;
}
case EMeshMapEvaluatorType::Property:
{
FMeshPropertyMapEvaluator* PropertyBaker = static_cast<FMeshPropertyMapEvaluator*>(Baker);
EBakeMapType MapType = EBakeMapType::None;
switch (PropertyBaker->Property)
{
case EMeshPropertyMapType::Normal:
MapType = EBakeMapType::NormalImage;
break;
case EMeshPropertyMapType::FacetNormal:
MapType = EBakeMapType::FaceNormalImage;
break;
case EMeshPropertyMapType::Position:
MapType = EBakeMapType::PositionImage;
break;
case EMeshPropertyMapType::MaterialID:
MapType = EBakeMapType::MaterialID;
break;
case EMeshPropertyMapType::UVPosition:
default:
break;
}
UpdateCachedMap(MapType, FTexture2DBuilder::ETextureType::Color, 0);
break;
}
case EMeshMapEvaluatorType::ResampleImage:
{
UpdateCachedMap(EBakeMapType::Texture2DImage, FTexture2DBuilder::ETextureType::Color, 0);
break;
}
case EMeshMapEvaluatorType::MultiResampleImage:
{
UpdateCachedMap(EBakeMapType::MultiTexture, FTexture2DBuilder::ETextureType::Color, 0);
break;
}
}
}
UpdateVisualization();
GetToolManager()->PostInvalidation();
}
EBakeMapType UBakeMeshAttributeMapsTool::GetMapTypes(const int32& MapTypes) const
{
EBakeMapType OutMapTypes = (EBakeMapType)MapTypes & EBakeMapType::All;
// Force AO bake for BentNormal preview
if ((bool)(OutMapTypes & EBakeMapType::BentNormal))
{
OutMapTypes |= EBakeMapType::AmbientOcclusion;
}
return OutMapTypes;
}
TArray<EBakeMapType> UBakeMeshAttributeMapsTool::GetMapTypesArray(const int32& MapTypes) const
{
TArray<EBakeMapType> OutMapTypes;
int32 Bitfield = MapTypes & (int32)EBakeMapType::All;
for (int32 BitIdx = 0; Bitfield; Bitfield >>= 1, ++BitIdx)
{
if (Bitfield & 1)
{
OutMapTypes.Add((EBakeMapType)(1 << BitIdx));
}
}
return OutMapTypes;
}
void UBakeMeshAttributeMapsTool::InitializeEmptyMaps()
{
FTexture2DBuilder NormalsBuilder;
NormalsBuilder.Initialize(FTexture2DBuilder::ETextureType::NormalMap, FImageDimensions(16, 16));
NormalsBuilder.Commit(false);
EmptyNormalMap = NormalsBuilder.GetTexture2D();
FTexture2DBuilder ColorBuilderBlack;
ColorBuilderBlack.Initialize(FTexture2DBuilder::ETextureType::Color, FImageDimensions(16, 16));
ColorBuilderBlack.Clear(FColor(0,0,0));
ColorBuilderBlack.Commit(false);
EmptyColorMapBlack = ColorBuilderBlack.GetTexture2D();
FTexture2DBuilder ColorBuilderWhite;
ColorBuilderWhite.Initialize(FTexture2DBuilder::ETextureType::Color, FImageDimensions(16, 16));
ColorBuilderWhite.Clear(FColor::White);
ColorBuilderWhite.Commit(false);
EmptyColorMapWhite = ColorBuilderWhite.GetTexture2D();
}
#undef LOCTEXT_NAMESPACE