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f3ef3e01acd183eefb864f2adcffe65fed783e3f
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/Private
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jamie hayes 16ce5d4a78 Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
#rb brian.karis

[CL 28594884 by jamie hayes in ue5-main branch]
2023-10-09 15:40:27 -04:00
..
MeshSimplify.cpp
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
2023-10-09 15:40:27 -04:00
MeshSimplify.h
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
2023-10-09 15:40:27 -04:00
MeshSimplifyElements.h
…
Quadric.cpp
Added LerpUVs property to Nanite static mesh settings.
2023-09-08 12:38:58 -04:00
Quadric.h
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QuadricMeshReduction.cpp
Fix mesh reduction bugs due to replacing TSimpVert with FLerpVert.
2023-07-31 17:02:36 -04:00
UnrolledLinkList.h
…
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