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UnrealEngineUWP
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UnrealEngineUWP
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MeshSimplifier
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jamie hayes
16ce5d4a78
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
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#rb brian.karis [CL 28594884 by jamie hayes in ue5-main branch]
2023-10-09 15:40:27 -04:00
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Private
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
2023-10-09 15:40:27 -04:00
MeshSimplifier.tps
…
QuadricMeshReduction.Build.cs
Fixed bug where single edge collapse removes all remaining triangles.
2023-06-01 17:55:09 -04:00