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The intention is to provide a set of "in the box" telemetry hooks to our most common developer workflows for use internal Epic use and licensees Moved startup of StudioTelemetry plugin much earlier to PostConfigInit stage so that sessions can start much earlier in the workflow Added WIP Client support to telemetry plugin Added data driven provider support for FAnlayiticProvidersET interfaces via BaseEngine.ini for common games and sample projects. Settings and URLs for EPic are only avaliable in Resttricted/NotForLicensee config folders for Lyra and Shooter game. Added support for Horde telemetry and fixed up various problems with duplicate attributes being sent. Added Core.VirtualAssets telemetry event Added Core.Zen telemetry event Added Core.IAS telemetry event Added check for IOStoreOnDemand IsEnabled to avoid sending empty IAS events Added FAnalyticsMulticastProvider to forward telemetry events to multiple providers contained within Removed deprecated Fire_LoadingEvent from StudioAnalytics [FYI] paul.chipchase #rb Wes.Hunt [CL 29908039 by mark lintott in ue5-main branch]