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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CollisionAnalyzerModule.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Engine/GameViewportClient.h"
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#include "Textures/SlateIcon.h"
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#include "Framework/Docking/TabManager.h"
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#include "Styling/AppStyle.h"
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#include "CollisionAnalyzer.h"
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#include "CollisionAnalyzerStyle.h"
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#include "CollisionAnalyzerLog.h"
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#include "WorkspaceMenuStructure.h"
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#include "WorkspaceMenuStructureModule.h"
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#include "Widgets/Docking/SDockTab.h"
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namespace CollisionAnalyzerModule
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{
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static const FName CollisionAnalyzerApp = FName(TEXT("CollisionAnalyzerApp"));
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}
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IMPLEMENT_MODULE(FCollisionAnalyzerModule, CollisionAnalyzer);
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DEFINE_LOG_CATEGORY(LogCollisionAnalyzer);
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void FCollisionAnalyzerModule::StartupModule()
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{
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FCollisionAnalyzerStyle::Initialize();
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CollisionAnalyzer = new FCollisionAnalyzer();
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FGlobalTabmanager::Get()->RegisterNomadTabSpawner(CollisionAnalyzerModule::CollisionAnalyzerApp, FOnSpawnTab::CreateRaw(this, &FCollisionAnalyzerModule::SpawnCollisionAnalyzerTab))
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.SetDisplayName(NSLOCTEXT("CollisionAnalyzerModule", "TabTitle", "Collision Analyzer"))
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.SetTooltipText(NSLOCTEXT("CollisionAnalyzerModule", "TooltipText", "Open the Collision Analyzer tab."))
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.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsDebugCategory())
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.SetIcon(FSlateIcon(FAppStyle::GetAppStyleSetName(), "CollisionAnalyzer.TabIcon"));
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}
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void FCollisionAnalyzerModule::ShutdownModule()
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{
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if (CollisionAnalyzer != NULL)
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{
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delete CollisionAnalyzer;
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CollisionAnalyzer = NULL;
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}
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FCollisionAnalyzerStyle::Shutdown();
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}
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TSharedRef<SDockTab> FCollisionAnalyzerModule::SpawnCollisionAnalyzerTab(const FSpawnTabArgs& Args)
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{
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check(CollisionAnalyzer);
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return SNew(SDockTab)
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.TabRole(ETabRole::NomadTab)
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[
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CollisionAnalyzer->SummonUI().ToSharedRef()
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];
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}
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