Files
UnrealEngineUWP/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulationEditor/Private/AudioModulationStyle.h
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

16 lines
527 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Math/Color.h"
class FAudioModulationStyle
{
public:
static const FColor GetVolumeBusColor() { return FColor(33, 183, 0); }
static const FColor GetPitchBusColor() { return FColor(181, 21, 0); }
static const FColor GetLPFBusColor() { return FColor(0, 156, 183); }
static const FColor GetHPFBusColor() { return FColor(94, 237, 183); }
static const FColor GetControlBusColor() { return FColor(215, 180, 210); }
};