// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Math/Color.h" class FAudioModulationStyle { public: static const FColor GetVolumeBusColor() { return FColor(33, 183, 0); } static const FColor GetPitchBusColor() { return FColor(181, 21, 0); } static const FColor GetLPFBusColor() { return FColor(0, 156, 183); } static const FColor GetHPFBusColor() { return FColor(94, 237, 183); } static const FColor GetControlBusColor() { return FColor(215, 180, 210); } };