Files
UnrealEngineUWP/Engine/Source/Programs/BuildAgent/ProgramModeAttribute.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

38 lines
942 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BuildAgent
{
/// <summary>
/// Attribute used to specify names of program modes, and help text
/// </summary>
class ProgramModeAttribute : Attribute
{
/// <summary>
/// Name of the program mode, which needs to be specified on the command line to execute it
/// </summary>
public string Name;
/// <summary>
/// Short description for the mode. Will be displayed in the help text.
/// </summary>
public string Description;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Name">Name of the mode</param>
/// <param name="Description">Short description for display in the help text</param>
public ProgramModeAttribute(string Name, string Description)
{
this.Name = Name;
this.Description = Description;
}
}
}