Files
UnrealEngineUWP/Engine/Source/Runtime/Online/HTTP/Private/HttpThread.cpp
lorry li d2c3cb4820 On specific platform, cache maximum concurrent http requests when init thread, instead of increase the value at runtime, we can't really increase it by hotfix at runtime when it also requires memory pool re-initialization.
[REVIEW] [at]michael.kirzinger [at]rob.cannaday [at]michael.atchison
#rb michael.atchison, Rob.Cannaday

[CL 34883585 by lorry li in ue5-main branch]
2024-07-17 16:08:23 -04:00

17 KiB