Files
UnrealEngineUWP/Engine/Source/Runtime/Landscape/Private/LandscapeInfo.cpp
roey borsteinas 366d9e5e15 [Landscape]
Fix lingering hard reference to deleted landscapes being held by landscape info objects.

#rb jonathan.bard

[CL 36758879 by roey borsteinas in 5.5 branch]
2024-10-01 19:43:14 -04:00

30 lines
881 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LandscapeInfo.h"
#include "LandscapeLayerInfoObject.h"
#include "LandscapeProxy.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LandscapeInfo)
LANDSCAPE_API FLandscapeInfoLayerSettings::FLandscapeInfoLayerSettings(ULandscapeLayerInfoObject* InLayerInfo, class ALandscapeProxy* InProxy)
: LayerInfoObj(InLayerInfo)
, LayerName((InLayerInfo != NULL) ? InLayerInfo->LayerName : NAME_None)
#if WITH_EDITORONLY_DATA
, ThumbnailMIC(NULL)
, Owner(InProxy)
, DebugColorChannel(0)
, bValid(false)
#endif
{}
LANDSCAPE_API FLandscapeInfoLayerSettings::FLandscapeInfoLayerSettings(FName InPlaceholderLayerName, ALandscapeProxy* InProxy)
: LayerInfoObj(nullptr)
, LayerName(InPlaceholderLayerName)
#if WITH_EDITORONLY_DATA
, ThumbnailMIC(nullptr)
, Owner(InProxy)
, DebugColorChannel(0)
, bValid(false)
#endif
{
}