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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Private/UDynamicMesh.cpp
jimmy andrews 204b202d57 mitigate copy paste not working for dynamic meshes > 1000 tris in some cases, by raising the limit to 200,000 tris before we change to the 'faster but broken in half the cases' method, and surfacing the failure with a toast
#jira UE-211348
#rb tyson.brochu

[CL 36759658 by jimmy andrews in 5.5 branch]
2024-10-01 19:50:31 -04:00

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