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UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/SequencePlayerLibrary.cpp
daniel holden 09a76f64c4 RewindDebugger: Added ability to click on AnimNodes in the rewind debugger and get shown them in the Animation Blueprint. Made inertialization record the node and AnimInstance that made the inertialization request and made these clickable in rewind debugger. Made it so that the inertialization track will not show unless you have inertialization nodes used in your graph. Some small refactoring of the rewind debugger display of AnimNodeValues to reduce the code duplication a bit.
#rb keith.yerek

[CL 26099764 by daniel holden in ue5-main branch]
2023-06-19 15:03:03 -04:00

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