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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/NativeProjects.cs
josh adams 7e0ec5711d - Changed Hybrid project checking to always check all enabled platforms to see if any need to be hybrid. This helps address an issue where a single-platform (say IOS) plugin was causing packaging to fail because the host platform (Mac) to clean up the hybrid target files, so then packaging for IOS would fail to find the compiled hybrid targets
#rb Chris.Babcock
#jira UE-224099

[CL 36758053 by josh adams in 5.5 branch]
2024-10-01 19:35:42 -04:00

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