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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/SyncDepotPath.cs
josh adams e94ead8457 - Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
#rb adam.kinge, joe.kirchoff

[CL 29712082 by josh adams in ue5-main branch]
2023-11-14 09:40:24 -05:00

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