Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/DetailsViewConfig.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

22 lines
378 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DetailsViewConfig.h"
#include "UObject/ObjectPtr.h"
TObjectPtr<UDetailsConfig> UDetailsConfig::Instance = nullptr;
void UDetailsConfig::Initialize()
{
if (Instance == nullptr)
{
Instance = NewObject<UDetailsConfig>();
Instance->AddToRoot();
}
}
UDetailsConfig* UDetailsConfig::Get()
{
return Instance;
}