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UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/DetailsViewConfig.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DetailsViewConfig.h"
#include "UObject/ObjectPtr.h"
TObjectPtr<UDetailsConfig> UDetailsConfig::Instance = nullptr;
void UDetailsConfig::Initialize()
{
if (Instance == nullptr)
{
Instance = NewObject<UDetailsConfig>();
Instance->AddToRoot();
}
}
UDetailsConfig* UDetailsConfig::Get()
{
return Instance;
}