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- PlayRate timewarp curves now affect the sequence's duration at runtime. This means a constant playrate of 0.5 will cause the sequence to take twice as long to complete. - Warped time is now shown as an orange scrubber below the active time-warp track - Introduced new MVVM extension for controlling a model's time domain - TimeWarp tracks are now always pinned and sorted to the top of the tree - Added a new function to ISequencerSection that allows richer creation of custom section widgets including controlling ZOrder - Added various functionality to ISequencer for retrieving and mutating warped and unwarped time. #rb Max.Chen #jira UE-223604 #jira UE-223603 [CL 36400312 by andrew rodham in 5.5 branch]
46 KiB
46 KiB