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There are a few settings here that we use in places where it's ambiguous which content browser instance is triggering the change, and those have not been transferred over. A few settings also appear to now be unused, and those have also not been transferred. Additionally, set the SetDisplayDeveloperFolder(bool, bool) functions which took an override variable have been deprecated, and the overrides moved to SAssetView variables directly - these were used after syncing content to temporarily override filters and weren't persisted. Tested across 2 Content Browsers, toggling all settings enabled on one, and all setting disabled on the other, and checking that the settings persist across restarts of the editor. #jira UE-150674 #review-23434533 @editor-ux #preflight 63bd773868068a8bd64ea317 [CL 23626453 by sebastian nordgren in ue5-main branch]
14 lines
306 B
C++
14 lines
306 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ContentBrowserConfig.h"
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TObjectPtr<UContentBrowserConfig> UContentBrowserConfig::Instance = nullptr;
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void UContentBrowserConfig::Initialize()
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{
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if (!Instance)
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{
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Instance = NewObject<UContentBrowserConfig>();
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Instance->AddToRoot();
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}
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} |