Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/ContentBrowserConfig.cpp

14 lines
306 B
C++
Raw Normal View History

Content browser settings moved to editor config system. There are a few settings here that we use in places where it's ambiguous which content browser instance is triggering the change, and those have not been transferred over. A few settings also appear to now be unused, and those have also not been transferred. Additionally, set the SetDisplayDeveloperFolder(bool, bool) functions which took an override variable have been deprecated, and the overrides moved to SAssetView variables directly - these were used after syncing content to temporarily override filters and weren't persisted. Tested across 2 Content Browsers, toggling all settings enabled on one, and all setting disabled on the other, and checking that the settings persist across restarts of the editor. #jira UE-150674 #review-23434533 @editor-ux #preflight 63bd773868068a8bd64ea317 [CL 23626453 by sebastian nordgren in ue5-main branch]
2023-01-10 09:46:42 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "ContentBrowserConfig.h"
TObjectPtr<UContentBrowserConfig> UContentBrowserConfig::Instance = nullptr;
void UContentBrowserConfig::Initialize()
{
if (!Instance)
{
Instance = NewObject<UContentBrowserConfig>();
Instance->AddToRoot();
}
}
Reference in New Issue Copy Permalink
Powered by Gitea Page: 2528ms Template: 8ms
English
English
Licenses API