Files
UnrealEngineUWP/Engine/Source/Developer/Zen/Private/ZenServerState.cpp
dan engelbrecht c928ce611b Use named event to wait for zenserver readyness instead of agressively polling the zenserver lock file
Remove the restoring of sponsored processes when trying to recover - we should never touch them unless we are adding a process ourselves.
Refactored out ZenServerState and ZenNamedEvent into separate file so we don't have low-level zenserver specific code in ZenServerInterface.cpp.

#jira UE-224531
#rb Zousar.Shaker

[CL 36757557 by dan engelbrecht in 5.5 branch]
2024-10-01 19:30:59 -04:00

20 KiB