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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/Private/TestCommon/EngineUtilities.cpp
wouter dek 3ae5c6c895 Convert shader type and parameter struct metadata from global variables to static locals to defer initialization. This allows us to create these types dynamically at startup, while keeping the rest of the infrastructure as is.
#rb jason.nadro
#preflight 63f352130803c73accb744f1

[CL 24311526 by wouter dek in ue5-main branch]
2023-02-20 06:10:39 -05:00

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