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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP
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Engine
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Shaders
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History
charles derousiers
6a20088593
Fix runtime generation of energy conservation table.
...
[FYI] sebastien.hillaire [CL 36192548 by charles derousiers in 5.5 branch]
2024-09-11 09:34:54 -04:00
..
ThirdParty
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EnvironmentComponentsFlags.h
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FroxelDefinitions.h
Added experimental froxel generation and VSM page marking from froxels. Saving some 100us in many cases. Enable using r.Shadow.Virtual.MarkPagesUsingFroxels.
2024-08-28 06:34:38 -04:00
HairStrandsDefinitions.h
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HLSLMathAliases.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
HLSLReservedSpaces.h
- Add FShaderBindingLayout as RenderCore wrapper for FRHIShaderBindingLayout which can also cache static uniform buffer declerations used during shader code gen
2024-05-14 04:49:23 -04:00
HLSLStaticAssert.h
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HLSLTypeAliases.h
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InstanceCullingDefinitions.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
LightDefinitions.h
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LightSceneData.h
Add Diffuse scale support on light.
2024-06-19 07:43:59 -04:00
LumenDefinitions.h
Lumen HWRT - added Hit Lighting mode, which uses hit lighting for GI and reflections. It's quite expensive, but improves quality for small emissive surfaces, detailed geometry, small geometry and in general anywhere where surface cache has issues and screen space traces are disabled or can't work due to occlusion.
2024-04-23 15:17:23 -04:00
NaniteDefinitions.h
Add support for texture asset mesh paint color visualisation on nanite.
2024-08-26 13:55:17 -04:00
PathTracingDefinitions.h
Fix runtime generation of energy conservation table.
2024-09-11 09:34:54 -04:00
RayTracingBuiltInResources.h
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RaytracingDebugDefinitions.h
Add raytracing debug view for visualizating Substrate's material properties.
2024-09-03 03:38:50 -04:00
RayTracingDebugTypes.h
Ray Tracing debug visualization modes without relying on HitGroup UserData
2024-05-15 06:13:11 -04:00
RayTracingDefinitions.h
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RayTracingPayloadType.h
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RayTracingTypes.h
Lumen Hit Lighting - added support for the "indirect lighting intensity" property of lights
2024-06-27 17:29:41 -04:00
SceneCullingDefinitions.h
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SceneDefinitions.h
Implemented native support for rendering first person geometry with an (effectively) different FOV and a smaller scale as to minimize the chance of clipping with the scene. The feature is enabled with the new r.FirstPersonRendering.ProjectEnabled project setting. It is controlled by the FirstPersonFieldOfView and FirstPersonScale properties on the camera component (or alternatively directly on the FMinimalViewInfo). Primitives can be tagged as first person by ticking the "IsFirstPerson" checkbox on the primitive component. Should support most primitives, including Niagara systems.
2024-06-27 07:41:38 -04:00
SingleLayerWaterDefinitions.h
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SkinningDefinitions.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
SplineMeshShaderParams.h
…
SubstrateDefinitions.h
Substrate - better compilation error messages when using some BSDF and operators.
2024-08-20 11:25:21 -04:00
VirtualShadowMapDefinitions.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00