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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP/Engine/Shaders
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sebastien hillaire 61ba3ef694 Substrate - fixed holdout on opaque primitives.
#jira UE-225567
#rnx
[FYI] tiantian.xie, ryan.mayeda

[CL 36760727 by sebastien hillaire in 5.5 branch]
2024-10-01 19:59:32 -04:00
..
Private
Substrate - fixed holdout on opaque primitives.
2024-10-01 19:59:32 -04:00
Public
[shaders] modify FShaderCode finalize to create a FSharedBuffer object, and modify all downstream uses of shader code to re-use this buffer (job cache, pushes to DDC, shader maps, and shader library). This reduces total amount of LLM tracked memory allocated at the end of a cold Lyra PS4 cook by about ~350MB; impact likely much larger for cooks of larger projects.
2024-10-01 19:02:22 -04:00
Shared
Fix runtime generation of energy conservation table.
2024-09-11 09:34:54 -04:00
StandaloneRenderer
Slate: Fixed glsl syntax errors on mac
2024-06-25 14:17:27 -04:00
Shaders.Build.cs
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