Files
UnrealEngineUWP/Engine/Shaders/Private/VirtualShadowMaps
andrew lauritzen cc964a0ea5 Optimization to skip/simplify VSM light grid pruning when there are no VSM local lights.
Will generalize this to a range in the future.

#rb jamie.hayes

[CL 36754945 by andrew lauritzen in 5.5 branch]
2024-10-01 19:03:49 -04:00
..
2024-05-23 14:19:29 -04:00