Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeConsiderationBlueprintBase.h
Ryan Hummer 4af2fd066d Updating Dev-Release-5.5 from Main at CL #36144969
#okforversepublic

[CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00

60 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeConsiderationBase.h"
#include "StateTreeNodeBlueprintBase.h"
#include "Templates/SubclassOf.h"
#include "StateTreeConsiderationBlueprintBase.generated.h"
struct FStateTreeExecutionContext;
/*
* Base class for Blueprint based Considerations.
*/
UCLASS(Abstract, Blueprintable)
class STATETREEMODULE_API UStateTreeConsiderationBlueprintBase : public UStateTreeNodeBlueprintBase
{
GENERATED_BODY()
public:
UStateTreeConsiderationBlueprintBase(const FObjectInitializer& ObjectInitializer);
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "GetScore"))
float ReceiveGetScore() const;
protected:
virtual float GetScore(FStateTreeExecutionContext& Context) const;
friend struct FStateTreeBlueprintConsiderationWrapper;
uint8 bHasGetScore : 1;
};
/**
* Wrapper for Blueprint based Considerations.
*/
USTRUCT()
struct STATETREEMODULE_API FStateTreeBlueprintConsiderationWrapper : public FStateTreeConsiderationBase
{
GENERATED_BODY()
//~ Begin FStateTreeNodeBase Interface
virtual const UStruct* GetInstanceDataType() const override { return ConsiderationClass; };
#if WITH_EDITOR
virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting = EStateTreeNodeFormatting::Text) const override;
virtual FName GetIconName() const override;
virtual FColor GetIconColor() const override;
#endif //WITH_EDITOR
//~ End FStateTreeNodeBase Interface
protected:
//~ Begin FStateTreeConsiderationBase Interface
virtual float GetScore(FStateTreeExecutionContext& Context) const override;
//~ End FStateTreeConsiderationBase Interface
public:
UPROPERTY()
TSubclassOf<UStateTreeConsiderationBlueprintBase> ConsiderationClass = nullptr;
};