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UnrealEngineUWP
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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP
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Engine
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Plugins
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Runtime
/
StateTree
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yoan stamant
f8a73d651c
[StateTree] added mention '(experimental)' to the diff window
...
#jira UE-224057 #rb Patrick.Boutot [CL 36450656 by yoan stamant in 5.5 branch]
2024-09-19 16:39:13 -04:00
..
StateTreeEditorModule
[StateTree] added mention '(experimental)' to the diff window
2024-09-19 16:39:13 -04:00
StateTreeModule
StateTree: Compile the StateTree after each load in the editor. That ensures the data is valid when cooking and that if the cpp code changed, the new properties are properly converted. Do not mark the asset as dirty when it compiles. It should only mark the asset dirty when a user does the manipulation. Any automatic conversion should be transparent for the user.
2024-09-17 08:06:50 -04:00
StateTreeTestSuite
StateTree: fixed stopping temporary nodes with uninitialized data handles (contributed)
2024-06-25 04:09:43 -04:00