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UnrealEngineUWP
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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
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jimmy andrews
56dd3a4c28
more consistently add/test both possible "triangle edge IDs" in various geometry selection util methods, when dealing with triangle edge selections
...
#jira UE-185443 #rb David.Hill [CL 36756375 by jimmy andrews in 5.5 branch]
2024-10-01 19:21:04 -04:00
..
Operations
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
Parameterization
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
Polygroups
…
Sampling
ModelingTools: Fixed crash in MeshMapBaker.ComputeUVCharts for non-compact DynamicMeshes.
2024-09-16 09:17:01 -04:00
Selections
more consistently add/test both possible "triangle edge IDs" in various geometry selection util methods, when dealing with triangle edge selections
2024-10-01 19:21:04 -04:00
ShapeApproximation
fix bug with oriented box fitting where the matrix frame->quaternion conversion would give a bad result because the matrix had a flipped axis
2024-08-05 13:40:39 -04:00
Solvers
GeometryProcessing Sparse Matrix: fix a crash when solving large sparse systems. We were computing NRows * NCols which can overflow int32 on moderately large matrices (~50k by 50k).
2024-09-03 14:08:22 -04:00
DynamicMeshModule.cpp
…
FaceGroupUtil.cpp
…
GroupTopology.cpp
MeshModelingTools: Various collapse, weld, and bridge improvements in PolyEd and TriEd:
2024-08-26 16:08:53 -04:00
MeshConstraintsUtil.cpp
…
MeshCurvature.cpp
…
MeshDerivatives.cpp
…
MeshPaths.cpp
…
MeshRefinerBase.cpp
…
MeshSimplification.cpp
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
MeshWeights.cpp
…
NormalFlowRemesher.cpp
…
ProjectionTargets.cpp
…
QueueRemesher.cpp
…
Remesher.cpp
…