Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigModularRigCommands.cpp
sara schvartzman 67333d20f1 Control Rig: Swap asset within modular rig or across project
#jira UE-208884
#rb Helge.Mathee
#rnx

[CL 33718473 by sara schvartzman in ue5-main branch]
2024-05-17 05:22:20 -04:00

18 lines
1009 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ControlRigModularRigCommands.h"
#define LOCTEXT_NAMESPACE "ControlRigModularRigCommands"
void FControlRigModularRigCommands::RegisterCommands()
{
UI_COMMAND(AddModuleItem, "New Module", "Add new module to the rig.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(RenameModuleItem, "Rename", "Rename module to the rig.", EUserInterfaceActionType::Button, FInputChord(EKeys::F2));
UI_COMMAND(DeleteModuleItem, "Delete", "Delete module from the rig.", EUserInterfaceActionType::Button, FInputChord(EKeys::Delete));
UI_COMMAND(MirrorModuleItem, "Mirror", "Mirror module from the rig.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ReresolveModuleItem, "Auto Resolve", "Auto Resolve secondary connectors.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(SwapModuleClassItem, "Swap Module", "Swap module of common class.", EUserInterfaceActionType::Button, FInputChord());
}
#undef LOCTEXT_NAMESPACE