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#jira UE-208884 #rb Helge.Mathee #rnx [CL 33718473 by sara schvartzman in ue5-main branch]
18 lines
1009 B
C++
18 lines
1009 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ControlRigModularRigCommands.h"
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#define LOCTEXT_NAMESPACE "ControlRigModularRigCommands"
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void FControlRigModularRigCommands::RegisterCommands()
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{
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UI_COMMAND(AddModuleItem, "New Module", "Add new module to the rig.", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(RenameModuleItem, "Rename", "Rename module to the rig.", EUserInterfaceActionType::Button, FInputChord(EKeys::F2));
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UI_COMMAND(DeleteModuleItem, "Delete", "Delete module from the rig.", EUserInterfaceActionType::Button, FInputChord(EKeys::Delete));
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UI_COMMAND(MirrorModuleItem, "Mirror", "Mirror module from the rig.", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(ReresolveModuleItem, "Auto Resolve", "Auto Resolve secondary connectors.", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(SwapModuleClassItem, "Swap Module", "Swap module of common class.", EUserInterfaceActionType::Button, FInputChord());
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}
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#undef LOCTEXT_NAMESPACE
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