Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/ControlRigEditor.Build.cs
benoit gadreau d71750a8da Animation mode & Sequencer: focus improvements
Set the focus on the viewport, sequencer or the curve editor if the mouse hovers the widget AND a key is pressed when the mouse is over the widget.
    This is disabled by default but can be enabled using 'AnimMode.PendingFocusMode true' to enable it in animation mode only

+ improved fps when playing animations in animation mode (mainly due to synthesized mouse moves)

TODO: add a user preference instead of the cvar if the feedback is positive
NOTE: this could probably be something provided as a core slate functionality but we'd like this to be tested at the animation level first.


#jira UE-220620
#rb mike.zyracki

[CL 35311116 by benoit gadreau in ue5-main branch]
2024-08-05 13:08:14 -04:00

93 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ControlRigEditor : ModuleRules
{
public ControlRigEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"MainFrame",
"AppFramework",
"RigVMEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"Core",
"CoreUObject",
"CurveEditor",
"DetailCustomizations",
"Slate",
"SlateCore",
"InputCore",
"Engine",
"EditorFramework",
"UnrealEd",
"KismetCompiler",
"BlueprintGraph",
"ControlRig",
"ControlRigDeveloper",
"Kismet",
"KismetCompiler",
"EditorStyle",
"EditorWidgets",
"ApplicationCore",
"AnimationCore",
"PropertyEditor",
"AnimGraph",
"AnimGraphRuntime",
"MovieScene",
"MovieSceneTracks",
"MovieSceneTools",
"SequencerCore",
"Sequencer",
"LevelSequenceEditor",
"ClassViewer",
"AssetTools",
"ContentBrowser",
"ContentBrowserData",
"LevelEditor",
"SceneOutliner",
"EditorInteractiveToolsFramework",
"LevelSequence",
"GraphEditor",
"PropertyPath",
"Persona",
"UMG",
"TimeManagement",
"PropertyPath",
"WorkspaceMenuStructure",
"Json",
"DesktopPlatform",
"ToolMenus",
"RigVM",
"RigVMDeveloper",
"RigVMEditor",
"AnimationEditor",
"MessageLog",
"SequencerScripting",
"PropertyAccessEditor",
"KismetWidgets",
"PythonScriptPlugin",
"AdvancedPreviewScene",
"ToolWidgets",
"AnimationWidgets",
"AnimationEditorWidgets",
"ActorPickerMode",
"Constraints",
"AnimationEditMode",
"SequencerWidgets"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
}
}
}